I'm not sure if this has been brought up yet, but I feel the issue I have most with the game - outside of it consuming my free time xD - is that there is a severe lack of visual clarity as a whole. Is this game ruining? No. However, it's a HUGE QOL for a lot of people.
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There isn't a way to measure tiles outside of counting them manually when trying to use a lot of the abilities. The ability Vigilant Escort is a great example of this, as I have to either manually count the tiles or make a guess to where I need to be so I can dash to an ally. It would be amazing if when you held ALT it would show a distance indicator next to the mouse or something of that sort.
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In the turn order UI element there is a huge lack of visual clarity in relation to hazards and objectives when taking their turn. So far, I haven't been able to hover over them to see anything get highlighted. I think a great example of this is how lost I was when doing the ||reactor repair in the first act||. Had multiple unexplained turns being taken.
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There super needs to be a setting to keep the tiles on without ALT being held. This one could super be a "me issue", but it's often enough not entirely clear that my hero can't walk in a certain spot. Really throws a wrench in my planning.
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I have brought this up in the #🕯️general-suggestions-feedback chat, but it belongs here as it has to do with clarity and information. We need a way to access our deployed roster and reputation levels+rewards at all times. To narrow it down, there are an insane number of times I find myself at a gift event wishing I could see what reputation I am at for all the characters. I also find myself wishing I could see my roster before selecting certain character altering choices.
5. Enemies sometimes have buffs/debuffs and knowing what those are super super matters. It's also way too small to tell even if I knew what they were. We need to be able to click/hover enemy/environmental units to see a stat blurb. I can't say I am too picky about seeing the enemy units exact stats, but buffs and debuffs matter. We aren't perfect, sometimes we forget to hover :^)
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My character's HP bars completely obscure the enemy character's HP bars a lot.
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The ability tool tips need to be way improved. There are a ton of times I'm not sure how something fully works. "Mark an area." How big an area? One of my areas is 2 tiles, I have seen an ability with a 1 tile area; neither explain.
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I can super accept if this is just how the game is meant to be, but it would be super nice to not have to remember what every encounter icon means.
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It would be great to be able to see how your abilities are being affected by your stats. An example being if I hovered over the number signifying damage in the skill description it could show (base amount + whole number stat bonus not % + bonus from passives)