#sealocket bubble around me despite not having it equiped

41 messages · Page 1 of 1 (latest)

livid geyser
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how would i remove the bubble it makes i really hard to see what im building having a blinding bubble on me

idle fossil
livid geyser
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what didnt i do

idle fossil
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Everything else that is mentioned there

livid geyser
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how am i supposed to find a log for one thing that doesnt register anywhere besides visually, ive looked

idle fossil
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It's not asking you to find this bug's log

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It's asking you to just post the client log file.

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Besides, you're not following the template for any other details

livid geyser
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idk im just trying to see if anyone has an answer take it down if u need

idle fossil
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Well if you wanna help me figure this out, I'd advise following the guidelines.

livid geyser
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if i knew how i would

idle fossil
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What do you not know? What isn't explained in the guidelines?

livid geyser
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idk i havent messed with that before, and i cant do it rn so if u need take it down

idle fossil
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You can do it later if you can't now, that's fine

livid geyser
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wait which one in the logs folder theres a bunch of them

midnight blaze
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client log

livid geyser
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ty

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Bug Description: im having the cherished sealocket bubble around me always despite never having the item, only apears for me and on a friends world, it goes away occasionlly but always comes back pretty fast, and its not dissapearing when i get hit like it should
How to cause it: i honestly dont know it just happened
Multiplayer: Yes

Windows 11

Does your computer have a dedicated graphics card: yes
How many GB of RAM do you have: 32

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the server is being hosted by someone else and i cant get it atm idk if my server log would help but its here

idle fossil
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It's multiplayer?

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That changes things

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Yeah ideally grab from your host whenever you can

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And check if anybody else has Cherished Sealocket equipped

livid geyser
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none of us do we havent even killed mechs yet, im the only one who sees the bubble and its inconsistently dissapearing thats all i know so far ill dm the host when i can for the log

livid geyser
idle fossil
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Server

livid geyser
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kk

livid geyser
idle fossil
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Oh huh

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This may have to do with cal's multiplayer cooldown errors

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System.NullReferenceException: Object reference not set to an instance of an object.
   at CalamityMod.CalamityUtils.AddCooldown(Player p, String id, Int32 duration, Boolean overwrite) in CalamityMod\Utilities\PlayerUtils.cs:line 699
   at InfernumMode.Content.Items.Accessories.CherishedSealocket.<>c.<SetStaticDefaults>b__4_3(InfernumPlayer player) in InfernumMode\Content\Items\Accessories\CherishedSealocket.cs:line 69
   at Terraria.ModLoader.PlayerLoader.PostUpdateEquips(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 304
   at DMD<System.Void Terraria.Player:Update(System.Int32)>(Player this, Int32 i)
   at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 )
   at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw)
   at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch )
   at Terraria.Main.DoUpdate(GameTime& gameTime)
   at Terraria.Main.Update(GameTime gameTime)
   at DMD<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main this, Boolean& reloadMods)
   at SyncProxy<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main , Boolean& )
   at Terraria.Main.DedServ()
   at Terraria.Program.RunGame()
   at Terraria.Program.LaunchGame_(Boolean isServer)
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
   at Terraria.MonoLaunch.Main_End(String[] args)
   at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()```
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And

System.NullReferenceException: Object reference not set to an instance of an object.
   at CalamityMod.CalPlayer.CalamityPlayer.HandleCooldownRemoval(BinaryReader reader) in CalamityMod\CalPlayer\CalamityPlayerNetcode.cs:line 154
   at CalamityMod.CalamityNetcode.HandlePacket(Mod mod, BinaryReader reader, Int32 whoAmI) in CalamityMod\CalamityNetcode.cs:line 26
   at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 622
   at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 3892
   at DMD<System.Void Terraria.NetMessage:CheckBytes(System.Int32)>(Int32 bufferIndex)
   at SyncProxy<System.Void Terraria.NetMessage:CheckBytes(System.Int32)>(Int32 )
   at Terraria.Netplay.UpdateServerInMainThread()
   at Terraria.Main.DoUpdate(GameTime& gameTime)
   at Terraria.Main.Update(GameTime gameTime)
   at DMD<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main this, Boolean& reloadMods)
   at SyncProxy<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main , Boolean& )
   at Terraria.Main.DedServ()
   at Terraria.Program.RunGame()
   at Terraria.Program.LaunchGame_(Boolean isServer)
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
   at Terraria.MonoLaunch.Main_End(String[] args)
   at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()```
livid geyser
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im going to be 100% idk what im looking at im sorry

idle fossil
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You don't need to do anything

livid geyser
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oki

idle fossil
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I will check around and see if this is our issue

livid geyser
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kk

silk creek
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Well seems like the mp cooldown error fix attempt was successful as its not being spammed as much but theres no more crash reports

I would still like to eventually solve this issue for good though

livid geyser
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does that mean the blinding bubble should be gone now?