#[Co-op] Make Attacker CPU actually attack

1 messages · Page 1 of 1 (latest)

random pine
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Hello.
Yesterday was the straw that broke the camel's back when it comes to CPUs griefing the game for players. Everyone agrees that while CPUs performing rather poorly and having bad decks is to be expected, them being suboptimal and taking awful random decisions is also to be expected. But when it comes to actually play their assigned co-op role, there is a very minimum to do so that the team can win the game.
Guardian CPUs do tank damage and shield another team member. Support CPUs do heal and revive allies. Avenger CPUs, although quite bad, still do use Beyond and can do something. Dealer CPUs do deal cards to whoever has least. But Attacker CPUs... do not attack at all. They have the same behavior than every other co-op role when it comes to challenge co-op bosses, which means attacking only if they calculate that they have a decent chance to go for the kill. And by not doing their Attacker job, those CPU somehow force the players to do it in their stead.

Please change the CPU behavior to always attack the boss (and its minions) when they have the Attacker role. Even if it means going straight to being KOed. That's still way better than forcing the players to play Attacker in their stead, preventing us from playing anything else we'd fancy. Nobody expects the CPU to perform well, but at the very least it'd be good to not have them griefing the game so heavily to the point of being a very frequent cause of team defeat.

dreamy cradle
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I think it would be good if the CPU can calculate when to attack the boss depending on how many Allies are alive. if all 4 are alive then it should always absolutely attack the boss, but if its the last one standing it should try and survive as long as it can and choose to ether avoid attacking the boss or just run away from it in general till some other players revive.