#Lucky Zero not taking effect

1 messages · Page 1 of 1 (latest)

cyan jolt
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I saw someone roll a 0 on a movement and still be able to norma on that same chapter (causing them to win.). I dunno if it's because of Weathercock, or because of something going on with tagging and Sevens, or even some third thing. I was told I should probably let you guys know so here it is, along with a clip of the last turn. (it was a game on someone else's stream, if linking to that would help please let me know.)

opal dock
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So, it seems Lucky Zero only applies if you roll 0 on just one dice. Especially through a Move and Warp Move followed by another move.

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Not even double 0s would apply.

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But my friend SomeGuy appears to prefer it that way. That the double dice and one of them being zero doesn't prevent norma.

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[3:53 PM]
SomeGuy712x:
So, in a case where you actually MOVE 0 panels, that's when I'm fine with being unable to norma.

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It does make more sense to me that only a total movement of 0 would prevent norma.