#Game crashing from lobby right as match starts

1 messages · Page 1 of 1 (latest)

deft tangle
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My game is crashing as lobby host in multiplayer (tag team gamemode), right when the match is about to start (right after everyone is done with the deck phase, the game crashes). I've had 4 crashes over the past day or two all with this exact specific situation (tends to go about 2-3 games before crashing).

Using the latest visual C++ redistributable as well from microsoft's website.

OS: Windows 10 22H2
64bit/latest version of game.

Windows 10 event viewer error log (from most recent crash):

Faulting application name: 100orange.exe, version: 3.24.0.0, time stamp: 0x6745c960 Faulting module name: 100orange.exe, version: 3.24.0.0, time stamp: 0x6745c960 Exception code: 0xc0000005 Fault offset: 0x00000000006314ae Faulting process id: 0x47c8 Faulting application start time: 0x01db40677bf50842 Faulting application path: D:\Steam\steamapps\common\100 Orange Juice\100orange.exe Faulting module path: D:\Steam\steamapps\common\100 Orange Juice\100orange.exe Report Id: fe63028e-47bb-4d92-98cd-9d23ac2b749b Faulting package full name: Faulting package-relative application ID:

bronze owl
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running into the same issue

copper wigeon
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Me too

hard swallow
#

Same here

balmy rapids
#

having the exact same issue too

modest canyon
#

same
(from invite game)

remote glade
#

same for me too, but i think it was caused by another program

analog harbor
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same issue

analog harbor
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very very consistent for me (windows)

deft tangle
#

Last hotfix update seemed to fix the issue on my end, can actually get through ~10+ games with no issue now.

undone summit
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Not quite the same issue, but close enough so I guess I'll bump: We just had all... 7 players + specs crash.

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Didnt seem to be one single event that caused it. I used a SBL to KO Starbo and then players crashed one after another. Doesnt seem that the SBL casued it because the crashes were spaced out over a couple minutes, but eventually we had to just make a new lobby