#The timer shouldn't run during opponents animations etc.

1 messages · Page 1 of 1 (latest)

heavy forge
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For tournament play especially etc. the timer should be fixed so that it won't start to run the other player's time when animations are still ongoing from the opponent's card. Also in general when no action can be taken it should not run the timer down, e.g., frenzy between attacks 1 and 2 visual

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the last meaning when you attack with a creature with frenzy and the first attack animation takes your time until you can finally click attack again, this can take easily 10 seconds plus, which could cause you to lose the game if low on time even though you are taking continuously actions when you can.

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In general, when player is not considering an action both timers should be paused, so the player's don't need to worry about scenarios like: "oh I have 5 seconds left, but i can't actually wait til the last second to take an action as I will time out during the animation after the action is already taken"

fading drift
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I nearly ran out of time once because the opps kangasaurus took forever 😅

stark forum
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timer also runs during the start with both players drawing cards

fading drift
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Yeah first player usually starts at 1:10 instead of 2:00

tribal zealot
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the real timer is 1:30

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(it shows wrongly 2:00 at the start)

fading drift
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Still 20 seconds down the drain

tribal zealot
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Yes 🙂

ocean kettle
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Yeah, you lose over 20% of your starting clock. Is this being looked at?