#`receive-chat` should receive the original message before the client itself edits it

1 messages · Page 1 of 1 (latest)

bitter orbit
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Currently, the nickname module replaces messages BEFORE plugins can interact with them. This makes looking at player names extremely annoying, as you always need to look at nicknames while looking at player names, but nicknames can also change at any time.

Solution: make the receive-chat event use what was originally sent by the server, before Latite itself changes anything, and make nicknames also work on clientMessage() uses.

untold mantle
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What

bitter orbit
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this is an api suggestion

dawn tapir
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done