#How do I make a tile check a radius without checking everything individually

1 messages · Page 1 of 1 (latest)

young hamlet
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Currently I have it checking coord +(0,1)/coord +(0,-1) ect but I don't want it to lag because everytime is gonna do this because I'm making Conway's game of life

meager knot
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Use this operator

young hamlet
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I've been using that the problem is that I have to manually put coordinates for everything around it like I don't wanna put [self coords + 0,1] etc and it's really long and takes up space