#Multiplayer character select???

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woven prism
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I'm working on a game that involves mixing and matching attributes for a custom character. This is done in the lobby of the game.
I have figured out that part, but I am having a hard time figuring out how to have that custom character stay in the game, outside of just the lobby.

night pine
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Create an ASSET player variable THAT IS SAVE TO CLOUD. And when entering the other map excecute "set main actor={player variable}"