#How will i separate those characters from spawning in a singular prop

1 messages · Page 1 of 1 (latest)

severe walrus
#

ohhhh

#

u can use child objects or the "when created" thingy

#

for the when created

#

you can make

#

when created: set self x axis + (number u want)

#

i know that!

#

u have to make it seperate

#

if youre using 4.x u can make the script exclusive to only that map

#

yes

#

just one?

#

idk what u mean

#

i cant access je rn but when i can ill make a remixable version of what u want that u can steal code from

#

what like icons to choose it?

#

ohhh

#

create a ui object for it

#

or wait

#

i suck at explaining

#

ui

#

u can make custom ui

#

oh

#

idk then

ivory arch
#

what do you mean by that exactly?

#

then you need an ID system to identify which character is which in order to spawn them anywhere

#

so first you need a Dummy character that is the none state

#

identifier

#

0 = none, 1 = charater1, 2 = charater2 etc etc

#

it needs to be anything you can use to tell characters apart from each other

#

whar?

#

i don't get it

#

not really possible without using multiple props since you need 8 props so you can tell the game which character is which, you have to make a 1D array with 8 numbers to represent all the characters in the game so then the x character can extract the character ID in the array and become that character without conflicting with the rest

#

its a variable that stores multiple variables