#How will i separate those characters from spawning in a singular prop
1 messages · Page 1 of 1 (latest)
u can use child objects or the "when created" thingy
for the when created
you can make
when created: set self x axis + (number u want)
i know that!
u have to make it seperate
if youre using 4.x u can make the script exclusive to only that map
yes
just one?
idk what u mean
i cant access je rn but when i can ill make a remixable version of what u want that u can steal code from
what like icons to choose it?
ohhh
create a ui object for it
or wait
i suck at explaining
ui
u can make custom ui
oh
idk then
what do you mean by that exactly?
then you need an ID system to identify which character is which in order to spawn them anywhere
so first you need a Dummy character that is the none state
identifier
0 = none, 1 = charater1, 2 = charater2 etc etc
it needs to be anything you can use to tell characters apart from each other
whar?
i don't get it
not really possible without using multiple props since you need 8 props so you can tell the game which character is which, you have to make a 1D array with 8 numbers to represent all the characters in the game so then the x character can extract the character ID in the array and become that character without conflicting with the rest
its a variable that stores multiple variables