This is in Platformer maps. I want to make an enemy smoothly follow main actor: The enemy should smoothly, with no blocky or teleport-like movement, move towards the main actor and phase through walls and (preferably) not activate props like springs. No need to make a condition when the enemy reaches main actor, since I'll just make the player fail.
Attached video is what I have so far.
#How do I make an enemy smoothly follow the main actor?
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