#How do I make an enemy smoothly follow the main actor?

1 messages · Page 1 of 1 (latest)

weary coyote
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This is in Platformer maps. I want to make an enemy smoothly follow main actor: The enemy should smoothly, with no blocky or teleport-like movement, move towards the main actor and phase through walls and (preferably) not activate props like springs. No need to make a condition when the enemy reaches main actor, since I'll just make the player fail.
Attached video is what I have so far.

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The problem in the video is that the enemy only goes diagonally, and not directly to the player, as well as it seemingly teleporting instead of smoothly flying.

dapper cairn
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show me the code

weary coyote
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on it

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oh wait i think i deleted it accidentally

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ill try to replicate it

weary coyote
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it looked something like this