#Fighting game

1 messages · Page 1 of 1 (latest)

burnt violet
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I'm new to Julian's Editor, and I want to learn some tips on developing fighting game mechanics. I know some of the stuff that make a fighting game what it is, but I don't know how to implement that to Julian's Editor.

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I'm looking for tips that specifically revolve around melee attacks.

burnt violet
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Should've read this sooner, but I'll try this out. Thanks

fast bear
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You want to make a custom component

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Make the move set (let's say master wu is the name of the character)

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So the custom component would be named Master Wus move Set, something similar to that

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Hold on Ill show you how it should be set up

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You're able to edit this however you please

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But this is just the basics for a battle combo

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Smth like the bros games

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When pressing the button for attacking, go into the ui, make a button and then make a script in "when pressed"

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You can then say execute Master Wu Combo for clicker