#Julian please, Enemy not touching Teammate/NPC
1 messages · Page 1 of 1 (latest)
Did you add the "damage" component to the enemy?
Easy : if enemy is melee so
-> add c detect component and then set it to main actor or go to script and make it like " when ( main actor ) comes in contact "
[ Collider ] lose ( amount of enemy damage ) HP
@ember orchid
unrelated, but WHAT'S JETIX LOGO DOING IN THERE??