#help with dual entity enemy

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oblique rapids
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so like when u damge enemy 1, enemy 2 gets damaged aswell? @narrow dawn

oblique rapids
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ok

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first make a global variable (number) set the initial amount to whatever the enemy 1 and enemy 2's health then put a when starting function on both the enemys then script (infinite loop) set main actor attribute (current health) = "global variable" on both enemys

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im lazy to do pictures