#Narrative Feedback

31 messages · Page 1 of 1 (latest)

safe fog
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Hey Loftians! Huge thanks to everyone who played the Beta. Your input has been incredible. We want to keep building a story that truly resonates with you, so we’d love to gather more of your thoughts on the narrative, lore and worldbuilding.

Below are a few questions to guide your feedback, but feel free to expand on any topic you like. Thanks again, and we’ll see you all soon in Early Access!

This forum will be open until Monday the 18th

  • Please, summarize in one line what you understood about Loftia’s storyline in this Beta.
  • What did you enjoy most about the narrative, and why?
  • What did you enjoy least about the narrative, and why?
  • What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)
  • What are your expectations for the continuation of the story?
  • What other stories and themes would you like to see in future expansions?
  • Please share any additional comments or feedback here.
lone sail
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I personally went only up to the fishing quest, so I don't know what's happening after (but then, I can give a feedback on a "part" of the storyline

what I understood

We're not far in the future of a huge problem that broke Earth into pieces. We're still trying to figure out how to deal with the new environment. The cracks are the current major problem, and we don't know how to prevent/anticipate them.

What I enjoyed the most

The fact it is cryptic, and that none of the NPC I talked to know everything. And also that they are all specialists, so we have to talk to more than one of them to solve problems

What I enjoyed the least

I would say the fact they are static in cinematics (which is solvable I guess. In Guild Wars 2 in 2012 (also small team at that moment), they dealt with it with "masks" that were changing to give the impression the characters moved in cinematics)

Presentation of the story

Again, as I said earlier, I liked the fact there is no ancient sage whatever that knows everything.
I would have add a bit about the background of our character (which may be after the fishing though), because we know we just arrived, but we don't know who, when, where and what. Maybe that could serve to personalize our character too (not up to baldur's gate 3 level of background, but... I don't know like a "specialty" on the skill tree?)

What do I expect

I hope the story is complex, and as a SF story, make us think about what's happening. Like a not mannichean story I also hope for epic moments/discoveries.

Expensions

I would like to... Maybe visit a region where they are not into solarpunk direction? (more steampunk, or cyberpunk (Cloudpunk/Nivalis does it pretty well in a non violent/no combat way imo)
Also visit the Earth, and rehabilitate/heal the planet.
Maybe find desert or tropical islands, volcano or a spaceship?
Also have/create otherwordly plants at a certain point

The game was already very playable, and the story is appealing. You got this

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to be limited at 2000 caracters is pretty harsh XD

naive tapir
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What i understood:
Loftia takes place in the future after some event happened that caused pieces of the earth to split and rise into the air, this was referred to as the "rising" or something along the lines. The plot in the beta was that earth quakes are causing damage to loftia city and the other districts. in the story line we craft things to help repair broken structures and end up making a recycler to create colorful tiles out of the abundant "artifacts" left behind from the old world. At the end we find out that there is more damage than we thought and pebble believes there is a person or entity behind all of this.

I enjoyed the narrative, the story is good and the twist at the end of the beta about there being someone behind this intrigued me and made me want to hear more of the story!

What i least enjoyed - i'm not really sure. it would be nice to learn the back stories for the NPCs more! like how they ended up in loftia. would be nice also to learn why myself as the player has arrived in loftia as well.

How the story was presented - i think its good, its in a variety of ways so you have to do a lot of different things to learn the full story and i think that always makes a game more fun

expectations: well, im hoping we get a big bad that we have to work together to defeat in some fashion.

expansions and what id like to see:
definitely some kind of plot or world project where we explore one of the distant islands and fix it up to be a new city for the loftians. maybe it can be an area for more fun group activities, mini games, big community events etc. I think a storyline of discovering and setting up a whole new place fits perfectly in the story and would be a great future expansion. this new area could be a different biome too to add more diversity

olive apex
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I believe that humans were responsible for whatever happened to old earth.

I liked the set up for the plot. That our Loftians are there to help fix whatever happened and seems to be happening again. I was enjoying the little bits of lore from the NPC’s and the overall pace of slowly revealing the world.

Aside from some confusion on what items were needed to progress quests, there wasn’t anything I specifically disliked.

I like the pace of the story and that even the NPC’s aren’t fully certain what’s causing the shaking. I would like a bit of background on how/why my Loftian is there. Have they been chosen for a program because they seem to have a good skill set? Did they sign up because they want to help everyone?

For the future I’d love to know more about how and why the Loftians left old earth. Did it become so over polluted that no one can live there? Was there a start of a mass die off of thousands of species? Were they running out of clean water and it was too overwhelming to clean it anymore? I want a lot of story. Even if it’s slow to be revealed. Have the NPC’s drop hints of what’s to come in the game.

For the future I would like to explore areas that no Loftians have been in yet. Since there appear to be many islands they can’t have explored them all. I think it would be fun to watch one slowly progress from either highly polluted, or having highly invasive vegetation. Our goal would be to clear paths and clean the water. Reintroducing wildlife and helpful vegetation that would help the wildlife thrive. Or another goal could be restoring buildings that are in shambles.

I want this game to be super fun, a joy to relax and wander the world of and for it to be a huge success.

burnt escarp
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]I learned that earth quakes are causing cracks in the structure of Lofita, and it is my characters job, along with the help of the NPCs to repair the cracks. However, Pebble had implies that there is more going on than meets the eye!

I enjoyed that is was presented in a way that required collaboration from everyone in order to reach the goal! I liked that it felt very community based!

I wish there was more depth into the NPCs (||like learning that Herb is Milo and Mita's uncle||, which I felt could have been revealed sooner if we learned little backsotries about the characters when we first met them!). I feel like I would like to know more about how Lofita in particular came to be and how those NPCs started their live after the earthquakes.

I feel like the dialogue could have used more depth, like stated above. However, I think it was presented well and flowed well. I think the datapads were a nice touch in learning about all of the individual areas!

I hope that it's not super quick, and that it is continued on in chunks, that we can dive deeper for months or even years after the realease of the game! I think reaching an "end" would be okay, but I hope updates happen that expand it!

I would like to see more of the backstories like i stated above, and I think it would be fun to keep expanding on the inidivual NPC side quests as well, cooking contests, fishing tournamants, etc!

I like overall the story of Loftia is fairly easy to understand, I just hope that there is more detail and depth will the full release, and that its not a "one and done" story!

full walrus
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Please, summarize in one line what you understood about Loftia’s storyline in this Beta.
I understood Loftia's storyline being about settling into life after the Uplift and the challenges they face up there (cracks, growing food etc)

What did you enjoy most about the narrative, and why?
I loved the mystery part of it, as in, things are revealed gradually, nobody knows about everything. There's just things that are not explained that we as players have to help uncover. It makes it easier to feel connected to the world rather than being an outsider.

What did you enjoy least about the narrative, and why?
I liked all of it!

What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)
I can't say I put everything together given how I was mostly rushing as beta was very short. I adored the datapads both for the lovely development art as well as story it says. Dialogues were funny and engaging. I didn't notice any environmental story-telling or didn't put them together, if I did!

What are your expectations for the continuation of the story?
I expect the story will continue as we have started. Pebble seems to have a lead so hopefully we'll be able to get to the bottom of the mysterious cracks and keep Loftia safe!

What other stories and themes would you like to see in future expansions?
I would love to see stories about reforestation similar to habitat restoration we have now. I would also enjoy more character back stories or present day interactions as side quests.

pseudo lantern
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-i am a working „slave“ for a friendly community on a flying rock without having much identity myself / info if i want to save the place
-the mechanics it provides: collecting, exploring, repairing stuff, with it having actual impact on the environment streetlamps work again & the unique area gridfall, build of secondhand items
-some parts bored me in x games before (everybody is kind, oc I need to help everyone without choice, despite the cracks in the ground I feel like there is no real danger & it will resolve anyway, „hi i am xy a fisherman i like fish“ - yup hi random guy i have to give items for rewards.
-i am glad the conversations were short and there were no long videos for small accomplishments. It made it possible to get a glimpse into every character without being tied to them. I loved the datapads as they made me feel like I found some hidden info, the old guy from the underground seemed unique and was the first character sparking my interest in the story
-more working together npc and real people to fix the flying rock and keep the community thriving
-i would love a hunted world with thrown away plushies, maybe not in a horror style but maybe just sweetbitter souls which cant find rest. I was very interested in the little bamboo area & shrine & tried offering food in the bowl of the statue to see if it has an effect, so spiritual power would be interesting overall! I wish there will be other fractions of people/animals in the sky, maybe even pirates stealing food at night from the community. Characters to interact with, which only come by once a month (because they visit) would also be interesting.
-if my comments seem harsh, i do love the game & enjoyed the collecting, exploring, decorating, farming a lot! Everybody is different & enjoys different stuff. I‘d love to see loftia push further in its unique gamestyle about recycling, environmental impact, rebuilding & community events (gardening & houseshows).

pure remnant
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**What I understood: **
Loftia takes place in the future where an event happened that caused the splitting into different island like areas, that are currently trying to be maintained and supported by the Loftians (NPc's and PC). By working together we're not only helping to make a sustainable future but we're also making Loftia thriving and retain it's current infrastructure (mending the cracks).

What did I enjoy the most about the narrative:
I loved the diversity and the personalities between all of the NPC's. You could feel the tension between the siblings, and the auntie vibes from Estella, and hearing bits of their history. It was so interesting for them to have different backgrounds, speak certain ways, and get portrayed in a unique, to each character, manner.

What did I enjoy the least about the narrative:
I enjoyed it all, I don't believe I disliked any of it! Maybe having a little more depth of each character.

What are your thoughts on how the story was presented:
I lovvedddddddd the pace of the quests. they didn't feel like too much or too little. They felt achievable with the directions given by the NPC's and didn't feel too fetch questy.

Whare are your expectations for the continuation of the story:
I would expect we would hear more about the NPC's, more context for Loftia and it's history, how did it get here, why, when, who was there from the beginning, etc. I expect to see Pebble way more (just because he's so stinking cute)

What other stories and themes would you like to see in future expansions:
I would love holiday themed events, especially Halloween! I would like to hear more stories about Pebble! I would also love to see more themed communal games. The garden was is so cute and fun, I would love to see so many more like that!

**Additional Comments: **
I've said this already on social media, but you can feel the love you guys have for this game. It's tangible. Everything is so thought out and deliberate and it showed through the entirety of the closed beta. I think everything you've done already is setting up for an incredible release. HeartPebble

fading bolt
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** Please, summarize in one line what you understood about Loftia’s storyline in this Beta. **
that humans had ruined the ecosystem & that the Loftians were working hard to get it back to a more sustainable environment
-** What did you enjoy most about the narrative, and why?**
finding out the lore of the areas & the storylines of each NPC

  • What did you enjoy least about the narrative, and why?
    ** I wish there was more in depth stories of each NPC & how they became who they are & their part in the world, also if you accidentally clicked on the screen, the storyline went by so fast & you couldnt repeat it. I would like a place in our menu to go back & read the storylines.*
  • **What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads) **
    I enjoyed the secret datapad stories, but i wish there was a way to discover where they are more easily, because if you missed some, sometimes they didnt match up & parts of the story was missing. They were also quite long for streaming. I like reading them but watching someone read all that wasnt as interesting. I liked learning the lore of each character
  • *What are your expectations for the continuation of the story? **
    I would like more lore on each NPC & their relationships to each other & would be cool to be able to grow our relationship with them too
  • **What other stories and themes would you like to see in future expansions? **
    more animal like pebbles stories & maybe be able to navigate our own story as well!
calm thicket
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What I understood in one line:

An earthquake that happened and someone was behind it.

What I enjoyed about the Narrative:

I do like the story between characters. However, it feels like once we see the characters once we rarely ever seen them ever again. I enjoyed that there is a sense of community and that specific people have their expertise on certain things. For Example, Pebbles loves meeting new people but, is also a Chinchilla and has to stay as their animal instinct as a chinchilla. I like how goofy some of the characters are but, there are some serious connection issues between each other and we are trying to make them reconnect again.

What I enjoyed the least:
I like the mystery of where the story is going. But, what I enjoyed the least was explanation as to why doesn’t hazel come around town anymore after we open the 2nd area? The narrative also doesn’t explain why we can’t live in the homes in the city and have to live on a separate island…. It’s like huh?

Story presented:
it was great with a few grammatical errors but, overall I like where the story is going and where it’s heading.
But, why is pebbles the only talking animal in the game?

Expectations for the game:
Making it fun to meet new friends and to be to do mini games together. We want to interact and to make new friends. If we have to do an escape room together even though we don’t know each other then let’s do it! But, the party system and the friends system needs to be fixed.

Stories and themes:
I’d love to see other islands with different cultures like European, African, Asia, and etc. Story about why we live far apart from each other to basically becoming closer and closer to knowing each other and being friends!

Please share feedback:
have more mini games in the future like making a mini game like dress to impress, cooking mama/plate up, and solving puzzles that involves friends and people that we don’t know along the way!

hollow rampart
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  • Please, summarize in one line what you understood about Loftia’s storyline in this Beta.

Like most storylines, We are assumed the responsibility of doing most of the labor to take action as a leader(forced to but pebble was why I decided to help) and that we have to fix loftia ourselves(MC problems be like).

On a more serious note, Loftia is falling apart and that we have to assist in trying to undo that and create many friendships along the way including fixing some.

  • What did you enjoy most about the narrative, and why?

I enjoyed seeing the many perspectives on the journey including the relationships between some(Cliff, Milo and Mita being siblings).

  • What did you enjoy least about the narrative, and why?

I dont think that I had a problem but I would like to still explore more on how we contribute to their growth as characters besides their individual storyline.

  • What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)

I think the team fairly did a great job on giving everyone some level of quirkness and personality to each character.
But I feel like I was expecting more from characters we dont know too much about(Jun,Arlo,etc) and that I hoped to spend time with the character before I had to do tasks because in some games, you just do a task for a character which then activate more of their personality trait(cuz trust,ya know) but having to do more is a bit much.

  • What are your expectations for the continuation of the story?

My expectations are just more in tune with observing to see what happens. I just hope it isnt too saddening or predictable. I dont want a magic is friendship or big boss fight,I would like to see a complex or well deserved ending.

  • What other stories and themes would you like to see in future expansions?

I kind of hope to see more characters in the future to interact with and that we can visit other planets to help them and such.

cedar geode
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  • Loftia’s Storyline
    As we enter Loftia City, we learn that a catastrophic event happened and now there are separate floating islands. We are then tasked to help contribute to “rebuilding” a greener and more sustainable earth.
  • What I enjoyed most
    From the beninging, I enjoyed what Loftia stood for, which was to be green and support a more sustainable life. I love that the entire story is centered around bettering the environment and growing our own crops to contribute to a bigger cause.
  • What I enjoyed least
    I do want to point out that the reason why Loftia is up in the sky is a bit unclear to me. I'm not sure if maybe I just missed it or it wasn’t included but I’d love to have somewhat of a cut scene of the origin of Loftia and its separate islands.
  • Thoughts on storyline
    I wish the origin of Loftia had been talked about more clearly because all I remember was that a crack was forming and the NPCs tried to deny it for a while until an actual crack formed! I also wish datapads were explained more. If pebble had explained them on our tour, I feel like I’d know more about what I’m looking for and why it would be helpful to find them.
  • Expectations for the continued story
    Visit more of the islands that neighbor Loftia. I would love more lore on what is happening to Loftia and backstories from the NPCs and how they are on these floating islands. For example, were they born there? Were they born on old Earth and they had a mission to go up to broken earth (Loftia islands?)
  • Stories & Themes for the future
    It would be cool if we could travel down to old earth and complete community projects there. I think it’s very important that the community projects are implemented everywhere. To me, the philosophy surrounding this game is to literally live a more green and sustainable life.
  • Additional comments/feedback
    Thank you to the Loftia team for everything! I genuinely think about Loftia on the daily and how Hazel's garden is doing or if Kun is still in his emo era.
versed cedar
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Summary

Loftia is a solarpunk universe about a community thriving in harmony with nature after a catastrophe made old Earth uninhabitable.

Likes

Solarpunk is my favorite sci-fi subgenre after steam- and cyberpunk. This peak into Loftia already tells me that the creative team captures the visual and narrative key aspects I enjoy most: vibrant, sunlit color patterns, renewable energy, nature reclaiming structure, and of course: the mystery of "what came before." Finding out what has happened to the Earth, why civilization took to the skies, and why the islands float is something I will have a lot of fun with to uncover. I am sure Atlas and I will spend a lot of time together.

Dislikes

Okay... this will be a wild take, but: I am put off by an Earthquake on a floating island, and the same Earthquake vibrating through thin air to another island. While I accept inexplicable tropes in sci-fi (like: never-ending waterfalls on a floating rock that is not big enough to have a spring from where the water could come from), Earthquakes on floating islands is a step-up in "inexplicable things". (Imho Sci-fi settings should still provide internal explanations that make sense within the established rules of their own universe)

Story representation

Personally I prefer the written word over spoken dialogue. I hope to see more lore delivered through diaries, personal logs, and datapads. Not only on the accessible three islands, but also on old earth and neighboring islands.

Expectations

  • Explanation for the source of those Earthquakes (my current theory: ||Each island has a machine core which is slowly failing?||)
  • Opportunities to visit other islands, meet new NPCs, and explore different biomes.
  • More Urbex excavations

Future

I want to discover what is beneath the clouds. Does old Earth still exist? Are people living down there? What happened to it, what is on the other islands, and can we save Loftia?

Feedback

Overall I am quite happy so far ❤️

red basin
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Firstly, if anything is unclear please let me know, writing in English is kinda hard for me, especially longer pieces sharing my thoughts like this <3

What I understood from the story:
Loftia takes places in the further from now after earth as we know it "Old earth" has gone trough the rising causing all the floating islands in "new earth", the islands however are cracking/falling apart (because of someone's actions) and we need to fix the islands and stop them

What i enjoyed most about the narrative:
I think the story was linguistically easy enough to understand without having to search up to many things, even when tired/just not completely fluent, while still giving the intended amount of dept.

What I enjoyed the least:
Some main story quest felt less important for the narrative and more so important for your map awareness/awareness of your surroundings, making the overall whole of them feel a bit weird sometimes, especially when doing a lot of them in a short amount of time.

My thoughts on how the story was presented:
I liked the dialogue boxes used, they fir the theme well and the font was quite easy to read. For how the story was delivered i think i would have preferred it if there were things to learn about the lore scattered throughout the islands, sometimes it felt like the story was told around the islands, instead of the islands being made around the story.

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What are my expectations for the rest of the story:
I'm expecting more of a look into each of the characters, but in a way that's not directly connected to the main story, side quest that teach you more, finding things around the map, puzzling different aspects that maybe get tied together in the main story line. That traces of the characters actually living in this world are visible.

What other stories and themes would I like to see in the future:
I would like to see more of pebble (villain arc?) and maybe some smaller story parts where the choices you put in/ the most common choice of the community actually matters. Also maybe some more different types of plants, or the ability to create/breed species of plants to get more desirable traits when farming.

Extra comments:
Overall I really liked the story, I think i did help that there was a big reward to work trough out. I would however sometimes have found it helpful to have a hint/section on a map to more easily understand what is needed for a quest/where to get the needed thing <3

raw moon
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Oooh, lemme give my 2 cents as someone who took a concerning number of writing and literature classes in college lol

  1. Please, summarize in one line what you understood about Loftia’s storyline in this Beta.,
    After unchecked greed with total disregard for the health of the planet caused an apocalyptic event that, in some way, left the Earth's surface unlivable, people were forced to take to bits of broken land sent skyward through advanced wind-powered technology - Loftia is one such haven, and relies on everyone living cooperatively and sustainably in order to function, but seismic activity nobody can find the source of now threaten that delicate peace.
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(Sorry, I keep hitting Enter instead of Shift + Enter, bear with me)

raw moon
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(I don't have Nitro so I have to post these in parts, sorry!)

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  1. What did you enjoy most about the narrative, and why?,
    I liked how it wasn't just "here's our happy fantasy of a perfect solarpunk utopia, forget all about the old world". The characters openly mourn for the planet, and live in fear of the disaster repeating itself. The oldest characters, who remember when the catastrophe happened, are shown to be haunted by it. It gives a real depth to the world, showing the human impact of the calamity.
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  1. What did you enjoy least about the narrative, and why?,
    I'm gonna be real. I cannot get a sense of how long its been since Earth got messed up. Characters who should've been too young to remember it talk about it like they were there, meanwhile Atlas, who DID live through it, thinks that toys are ancient relics with ceremonial meanings and stuff. Is this recent history, or has it been centuries? I can't tell!
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  1. What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads),
    I think it was done nicely! I already mentioned that I like how characters all have different emotional responses to the stress and potential threat of history repeating. Seeing how the leftovers of the past have been repurposed by the survivors in the environmental design is an excellent touch, especially when doing Urbex explorations. And the datapads are adorable little Easter eggs!
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  1. What are your expectations for the continuation of the story?,
    Finding the cause of the skyquakes and trying to solve it, mostly. Hopefully getting to find other sky islands, maybe even ones that hadn't previously had contact with Loftia.
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  1. What other stories and themes would you like to see in future expansions?,
    Why is the Earth's surface unlivable? They call it The Void, is there just no planet at all down there? There must be, or else all its chunks would be free-drifting through space with no atmosphere or anything. Will we get to see what became of the surface? Maybe even begin to put things in motion for some future generation to be able to return?
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  1. Please share any additional comments or feedback here.
    Story-wise, y'all are doing great! One thing that bothers me a bit is that I feel like Mita and the botanist character's story arcs overlap a bit too much to be so close together. Both of them are stressed-out, snappy, and refuse to let anyone else help them, which makes their situation even worse. Both of them have someone calmer and more laid-back trying to show them that they need to step away and ask for help (Milo and the dance instructor). But they're both in the same zone of the story, so it kind of feels repetitive.
fickle shuttle
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  • Loftia is a city focused on balancing creation with recycling that is struggling to stay afloat due to the lack of this balance in the past (short summary)

  • I feel like the narrative was well conveyed throughout the beta and when the game releases and players have more time to sit with it, i like how whatever Event happened in the past to make Loftia the way it is vaguely touched on instead of exposited all at once.

  • once reaching gridfall, the characters are unenjoyable because of the focus on the narrative. I feel like I’m not learning much about who the characters are and they’re so mean to each other it takes me out of it. i cant remember names sorry but the boss lady and the old archivist were just extremely unenjoyable to talk to the whole time.

  • outside of gridfall, i think the story is presented pretty well through the characters/dialogue. it is a bit much to read at first but thats probs due to the deteriorating attention span of modern players (based off of convos w my roommates about the game). one thing i will say is that having non-renewable resources (metal scraps, wires, etc) be essentially renewable takes me out of it a little. i think a better narrative reason or a better understanding of why these items show back up would help, but im nitpicking here

  • im excited to learn more about the characters and their actual differences (other than me want flip phone). is there a plan for the future that theyre divided on, what politics are they dealing with or developing, are there villains? im answering two questions in one here whoops

  • please change the way the old archivist talks or give him more depth or something talking to him is not very enjoyable or immersive to loftias themes and story despite the artifacts being so fun to find 😭

bronze ruin
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  • Please, summarize in one line what you understood about Loftia’s storyline in this Beta.

Futuristic floating islands of communities trying to survive & live a normal life after earth became uninhabitable.

  • What did you enjoy most about the narrative, and why?

I love the direction of the story a lot. I also really like that (most of) the NPCs know just as little as we do about what’s going on. So it feels like a community trying to figure things out together.

  • What did you enjoy least about the narrative, and why?

I didn’t feel connected to the NPCs like I do in other games. I think a friendship system (Acquaintances > Best Friends) that allows us to learn more about the NPCs the closer we get to them would we cool. Or even just adding much more needed lore for each NPC would help.

  • What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)

I think they were fine. The only real issue I have is that a lot of the time I had to look up where to find items (that I hadn’t discovered yet) on the Loftia Codex. I wish the game was more direct with that & had a smoother transition.

  • What are your expectations for the continuation of the story?

I’m expecting more mystery, plot twists, and even some unlikable or villainous NPCs. I also hope the game is very long and won’t be completed immediately.

  • What other stories and themes would you like to see in future expansions?

As someone mentioned earlier, I’d love to see other islands that operate under cyberpunk or steampunk ways that don’t like how things are done on Loftia City with the solarpunk way. It would be a good point of conflict.

  • Please share any additional comments or feedback here.

Please make the game run smoother for the majority of machines! I’m hoping for better optimization.

craggy acorn
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What did you enjoy most about the narrative, and why?

I love that it´s cryptic and open about why we now live on floating islands and such. It has a really dystopic feeling too, looking down at the clouds and trying to imagine the lost world beyond. I also like the interactions and relations between the NCPs.

What did you enjoy least about the narrative, and why?

I´d love to have more interaction with the characters: mayby a friendship system, smaller side quests, or just die ability to talk with them more and they remember some info I gave them before.

What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)

I like getting to know the story piece by piece. The beginning felt a little rushed though, arriving and soon getting the own house. Dialogues are nice and not too short or long; I also appreciate the variety of characters.

What are your expectations for the continuation of the story?

actually I´m really interested in how much dystopic it will get, or if it will stay on a light cosy side with hidden backstory. The balance could be rather difficult to manage for a cosy game, but I´d really love to get some more lore and infos on why we all live in the sky now. Mayby something like "people in the past made a lot of mistake but we now try to make the best out of it and learned many different ways to live sustainable"

What other stories and themes would you like to see in future expansions?

Id love to see places inspired by different cultures around the world. There are so many different cities around the world with places that could inspire totally new looks, quests and environmental thoughts. Mayby an island inspired by a savannah or a desert that we could help with water supply and greenery. Or also I´d love to see an island inspired by an old european town that could provide more materials to upcycle.

vale mulch
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One line: Old humanity messed up big time and now we live in precarious islands in the sky.

Enjoyed: I loved the mystery of it, uncovering little bits here and there through NPC conversations.

Least Enjoyed: Sometimes the back and forth running could get exhausting. Going back to talk to someone we just talked to not long ago could mess up the flow of gameplay.

Story presentation: Pretty strong so far, I'd love to find documents from old Earth with narrative from the old humans on top of what we already get. The datapads are fun but seem to all be Loftia character made, would love some older ones.

Expectations: Solving the problem of instability. Maybe even building a new island out of recycled mats. More environmental story telling through signs, graffiti, trash objects, etc

Future stories/Themes: Character side stories, growth for the npcs over time.

blissful bluff
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Please, summarize in one line what you understood about Loftia’s storyline in this Beta.

It takes a village to make the impossible happen, including saving our ecosystem.

What did you enjoy most about the narrative, and why?

I liked the backstories most, and understanding how each NPC plays a part into the bigger picture.

What did you enjoy least about the narrative, and why?

Short back and forth made it very task oriented instead of story oriented.

What are your thoughts on how the story was presented? (e.g., dialogues, characters, quests, environmental storytelling, and datapads)

I unfortunately did not get too far as I had a bug for a chunk of time where the game crashed when teleporting. However, with my limited time - the beginning story was strong. I like how each NPC introduced themselves, I like the flow of 'this is how we thrive' concept.

What are your expectations for the continuation of the story?

Fixing the ecosystem and environmental parts of the floating worlds.

What other stories and themes would you like to see in future expansions?

I'd love to see bonus stories - such as NPCs visiting our floating island for events. This can later expand to cute side quests to visit a temporary island and 'share' the knowledge.

Please share any additional comments or feedback here.

N/A Not at the moment

olive ridge
#

There's a lot, and I might be the one with a lot of criticism for the narrative so umm i love loftia okay
Short version in text:
Please, summarize in one line what you understood about Loftia’s storyline in this Beta.
Seems to follow (a portion of) humanity rebuilding on fragmented floating islands after some sort of collapse (ecological or planetary) on Old Earth.
What did you enjoy most about the narrative, and why?
Ig mainly uncovering the hidden lore behind how Loftia came to exist.
**What did you enjoy least about the narrative, and why? **
Early progression from Loftia City -> glider quest, felt more like a tutorial funnel than being welcomed into a community oriented city. HG despite being positioned as Loftia’s main food production point, lacked depth around agriculture, sustainability, fishing, and survival systems. NPCs and narratives both were underwhelming and did not convey the impact. Characters like Herb and Hazel felt underutilized despite their implied importance. Quests to introduce ameplay systems such as fishing and contribution bins felt more like they were just there to get on w it and finish the job to introduce, the game mechanics itself exist, but didnt have enough narrational weight tied to Loftia’s society, economy, or survival. Only a superficial amount of narration was given- mainly a reason as to why this mechanic exists but not impactful enough.
The crisis storyline also felt rushed. As a newcomer, ten minutes into coming to a new place u chose only to realise its actually not as stable as u thought would be very weird irl. Ignoring that, would be nice if i knew more about the place before jumping right into crisis and help save storyline.

Character limit reached- oops. Rest in the document below. Those were my core points.

**Huge indepth thought dump: **
https://docs.google.com/document/d/e/2PACX-1vQ8046S6TrBkev1AUh7mxNBn8w36j9YcSTNtjfKcMGZZC1koWs91iQz6HCb4Mk9eqrGIp0sNOPzBZNJ/pub