#There needs to be more consideration for parkour

5 messages · Page 1 of 1 (latest)

gentle cove
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I really like that i was still able to jump around and find access to areas just by parkouring.

However i never really saw any intentional level designs for parkouring around the maps (atleast for loftia city and gardens).

I want to be able to look around loftia city and see points of interests in the distance that looks parkourable and even surprises us with a reward depending on how hard it is.

What i mean is that there was nothing that remotely looked like you were meant to climb anything, nor did any place i climbed have any purpose. It would be nice to find rare or legendary cosmetics just by doing some really hard parkour that makes you use gliders and other tools.

woven jay
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there are 2 parkour courses in the Overgrowth, but I agree that there should be more!

agile mountain
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climbed up on top of Humphrey using the wall and the bus stop, that was a nice vantage point. some people got on the dome I heard but didn't see or do myself, tho I did get on the Welcome Home sign to the dome

i think they meant Loftia City to be the most accessible? and the newer maps to level up difficulty? cuz hanging gardens had more parkour, cuz you have the glider to help you

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and then the gridfall was the most platformy

zinc wagon
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most of the datapad locations require exploring hidden places to find like the ones in loftia city you need a glider to jump a gap on top of buildings to get to but it could be expanded on for sure