We realize that there won't likely be many occurrences of this, however, if any future launch is nearly as anticipated as today's launch was, might we recommend that you have temporary increase in drops of needed materials for crafting and recipes, especially if there is a number of recipes that require a significant amount of the same resources. As for the arrow, could you remove the arrow that points the player back to the balloon while they're on a mission to search for resources back in the community, at least until the required resources have been collected?
We found it frustrating that, pulling a number out of the air, 500 players were all looking for the same resources at the same time, only to try to grab the item and see that it was snatched before you had the opportunity to attempt to collect it yourself. It's one thing if it's between a few players, there is opportunity for the item to respawn in a nearby area within short order. It's another thing when everyone in one area is searching for x number of the same resources at the same time. IF there is a way to modulate the drop rate for those times when it can be reasonably expected that there will be a higher number of players looking for the same resources at the same time, it might be useful to do that.
When we come down from our island to collect more resources for our builds, could it be possible to remove the directional arrow that leads back to the balloon and the player's home? We realize that there is now way for anyone to know exactly and precisely what a player is thinking when they go back to the central hub of the community, however, it is confusing to see it pointing in one direction when you're trying to find resources or people in another direction. IF there is a way to note that the beginning player is on a mission to meet this NPC or pick up that resource, and have the arrow point towards their target, great. If not, why have the arrow direct the player away from destination? Thanks!