#A Gang Of Silly Sillies! Progress and Feedback!
1 messages · Page 2 of 1
oooo alternate versions of vanilla effects, very exciting and interesting.
XD
I like this tribe already!
These are very interesting, I'm excited to take a look on how they play
The holy block only stays if any ally has Bone
if none exist, it just disappears
Duke does not count itself
Ah no Duke gains Bone
she doesnt give bones
ah, that wording is a tiny bit confusing
Basically just Teeth, but counts down when you get hit, like shell
but doesnt block damage
so
teeth but when hit, you loose Bone equal to damage taken?
or Teeth but counts down by 1 when hit?
the first one
ic
bom but its counting down is such a mood thing to have
I mean it's a bit different from bom I assume based on the wording
But the wording is the same as bom, besides the countdown part
okay I was wondering if that was the case but remembered it differently
I also misremembered how bom worked I'm cooked
it works the same, only difference is that it wouldnt count down
I might be getting ahead of myself, but i got excited XD
that looks amazing
Holy đ„
Yo???
Companion boarder for ???âs allies :D
Those companions lookâŠhow do I put itâŠsilly! Just like some Silly Sillies!
Yippie! Mission accomplished
looks nice
Ooooh, whatâs that new effect
Skeleton Appreciation Day in Vestal N.Y. (Bones) by Will Wood and the Tapeworms
@cosmic matrix it takes forever to load Sillies mod >_<
i thought she would hit all the units with Barrage and Bifurcated
_<
she's so funny lol
Targeting modes override each other, like barrage, aimless, longshot, and hits all enemies
Can Barrage be crossed out?
Well typically the game doesn't allow you to put conflicting effects on a card permanently
But mid-battle, yes
Yea it's from charm collections by miya
it's not why tho lol
It's because miya forgot to make bifurcated be incompatible with other targeting modes
and also to make them override each other
What happened to Cea in Goobers
im playing Sillies
Well yea, but Ceaâs in Goobers too iirc, and Cea looks WAY different
Oran berry item
Different canon and context
why no cold :(
huh why no cold indeed
i did exit and re-enter but i only did so beacuse when i palyed it it didnt apply the overburn and so i assume there was no cold before that either
WhileActiveX acting weird I guess X0
anyway i played cea
might be a bit of an outdated version if the mod was updated since the last time i played cuz i started the run last time i played but only played through the run today
but uhh anyway i think cea's deck is fine but ALL of her damaging weapons changing her state is kinda hard to play around because it always resets her counter and means you can't really combo early
noon's mirror is also just a glorified snowzooka :/
even if it DID work (i think the critical somehow messes with the overburn cuz i've had a few times where it DID have cold but didn't apply overburn (or haze but that's a chance thing so i dunno if it was a fluke or not))
1-2 overburn is not a whole lot when its on an item play - and both overburn and haze kinda dont make sense to pair with snow because
with overburn, you get the value from it by killing the enemy, which can be delayed but most of the time you shouldn't snow something you're directing your damage towards
with haze, well you really just want the enemy to attack as soon as possible to get value from it
also nuke without any damage increases is kiiiiiiiinda useless :/
and getting damage increases on it seems like a kind of lost cause too
since you can only play it once (most likely on the crown turn to minimize damage dealt to your team) and its starting damage is already pretty bad
honestly if it had even just 2 damage at base it would be better because then it at least gets combos in fight 1
using the item damage sun bell for it is also not ideal because then it messes with your healing/countdown item
but overall i did like playing Cea
i think the gimmick is neat even if controlling it/planning it ahead requires a lot of things to go right
and also bliss is awesome
in the same run i also got mifree and bakubom but bakubom didn't do much
mifree was fun to play around with my booshu
who ended up becoming a 2 counter 4 frenzy beast
flower pillars was also a neat gimmick but the payoff at the end was kinda underwhelming i think
if it was just "count down allies in row by 2" and had no consume i think it would be more fun
or count down allies in row by 3
basically just a better sun drum
counting up enemies is cool and all but id rather be able to count down my units more than once
the KRILL YOURSELF card is neat, i have no complaints about it
i also got Mega Bananas that run and i think it should either
A) have aimless instead of targetting a random ally
or
B) not be able to target allies that have no attack stat (the spice is not gained!!! we cannot waste food!!!)
dream team
teeth diff
aw damn it i forgot krab wouldn't attack
no crowns this whole run btw
off-screen are dentures and noomlin biscuit
Alrighto! Feedback noted! thaaank you!
Also ???'s deck is currently being reworked :3
Yeah makes sense, she's pretty strong
To be frank I like the deck I just think it can be toned down
Ye I'm not gonna change A LOT, just enough cause she's gonna get exclusive support cards in the next update.
like just replacing skele helmet with something else
and also turn all Teeth into Bone
Harsh but fair
Say what
AAAAAA Im so happy! :D
Sunny just unlocked new power đ„
Ikyia's companion frame :D
Is it me or the offset outline of Ikyia is a bit off?
Yeee some of the outline is a bit off, either I didnt have enough space for it, or I missed that spot for the mask XD
But it's barely noticeable unless you look at it closely :3
Thaaank yoou! 
It looks so good
I need to play this mod eventually
Ikyia's item fraame XD
??? Item frames :D
Modified Mirsh's effect so she doesnt make herself explode XD
you're going so hard w it
oh whoops a typo XD
Sunny how do you keep reinventing Wildfrost from the ground up
At this rate you might just make Wildfrost 2 lmao
wait, does that mean that certain sub-faction companion are only going to appear seperately to their respective leader or do they just follow the companion frame
straight up gonna called it as dlc at this point fr fr
separately to their respective leader
Nice
What doesd this we
ah i have yet to update that, but it applies 3
of either spice, shell, increase attack , heal, or bom
bone and fracture application animations
What do Bone and Fracture do again
Bone - Teeth but it reduces equal to damage taken
Fracture - Bom, but counts down every turn
These animations look so good!
Oh
Agreed
seeing the unique borders in-game feels so uncanny
lmao
Are their gonna be gold versions of these custom borders
What about chiseled?
Bone to cooler bone to fossilised bone
Chiseled and Gold versions would be coooool
Not super sure how it'd be set up thooo
CardFrameSetters always load a specific frame level, so the custom one you used would've specifically had to ignore it :v
hey so if wideshot hits an enemy that's in the middle of the row (for example if the enemy infront of it was killed the same turn, but the front enemy of the other row wasn't) then it will hit the enemy on the opposite row of that one - even if there's another enemy infront of it
so like if there's enemies laid out like
O E O
E E O
where E is an enemy and O is an unoccupied space
and somebody with wideshot hits the enemy in the top row
it will skip over the first E in the bottom row
which doesn't match the description of the keyword
Ah, that is working as intended
Keywording is wrong then XP
Not super sure how to word it đ€
Also hits the unit on the opposite row of the target?
also i feel like pierce on a 2-tall unit should attack both the units behind the enemy
this is a chuckle charm run but i honestly didnt need it, i saved it until the very end
kase's starting deck is pretty well-rounded, balatro is a funny card, garra rufa is a very strong countdown card, whale shark ritual is useful for stalling, ritual dagger is fun to use and is pretty strong (though you can also play it on item cards which seems unintended?), and the snow items being bad balances everything else out
but i feel like kase himself is very strong - a base 3 counter with 2 starting attack and a targeting mode that doubles his effective damage AND he starts with an item that can buff his damage. Sure, he's pretty fragile, but if you just take a pet that can tank damage (like sneezle or spike) that doesn't really come into play until bamboozle but since your snow item applies frost, bamboozle isn't an issue either.
This run i got moko charm early and kase just swept every single fight on his own until hogs where i needed zula to sac herself to not get warthog'd. But tbh you dont need specifically moko charm for him to go crazy - any way of buffing his damage would also do the same (i didn't get much for it except detispicer and a battle charm that i didnt use until the very end).
I think the issue lies within him having a 3 counter - his DPS is just too much and he almost always attacks before the enemies do. I think increasing his counter to 4 but increasing his health would make him more reasonable.
also for some reason i couldn't put gnome charm on any of the starting items? dunno what that was about
(also tbh most of the charms i put on with my chuckle charm weren't even that useful... i got blingsnail charm and pengu charm in the last shop)
also as much as balatro wants to be a meme item - its actually pretty useful if you spam it at the beginning of a fight right after spending all your money at a shop lol
cuz you cant go into debt
kase overall just seems to be the money guy tbh cuz he gets combos pretty easily too
Why does this card have both Blindshot and Hits a random target?
Items left!
boney bonez my beloved
sunnyyy
could you please add like 50px padding around the icons, its too silly that they literally cover up text xd
Shit-ha my beloved
Puffypuk sounds like a slur
Oh lmao XD sure
at that point of the mod making process that I have to use addressables to load faster XD
Ive been delaying that for my mod too cuz i has no Unity installed. I wonder how much faster it would load!
Sillies took a while to load when I tried it. Idk how you test things being that slow to load ><
as a comparison, Goobers use to take 30 to 50 seconds to start, after the addressables it became 8-10 seconds
Ooo
It's a funny name though
Make this small change in CardCustomFrameSetter and you should be good.
:000 Thaaank you :D I'll try it out!
after removing the skull helmet, I tried and ye this ??? either needs more healing items or shell items
in the pool
as well as start with a healing item or shell XD
I feel like you new more healing/shell items in general
Gonna update soon :D
??? reworked deck and unique pool :3
What to expect in the new update of the beta :3
??? new card pool containing
-17 new allies
-14 new items
-Somewhat reworked deck :3
Duke will not be included for now, cause they are unintentionally broken XD
if the effect worked as I expected honestly they wouldve been okay XP
It's been updated!!!

Also made some changes according to feedback :D
(I may have forgotten to add some but I'll add em next patch)
Next deck to work on, will be Cherra :D
OH SHOOT I DIDNT PUT PRICES ON THE NEW ITEMS XD
Peak alert
Another thing I was thinking of...
Should I bring back special triggers... ? đ€
Were they ever a good idea?
probably the same amount with how I handled them for Special Delivery: nothing overboard, but definitely a few sprinkled in here and there for fun
If you do I wouldnât have the card say âSpecial Triggerâ. The effect is niche enough that it isnât worth the text space (plus makes the Easter egg more hidden)
Only my teammates had Bone he healed they one and then took damage randomly
I'd like it 
Is snowfall now a requirement? I got an error saying snowfall was being called somewhere.
Huh it shouldnt be
let me cheeck
While I try to find the cause, I think just having snowfall downloaded should make the mod work
no need to turn it on
fixed it
hopefully :3
that's a new gif i havent seen before
Scaffy is hilariously op with barrage XP
debating if I should make a light nerf or a big nerf :3
I was watching my friend play Elden Ring and now my brain wants to add SUPER HARD MODE FIGHTS
i cant wait to have to perform fifty dodgerolls
8 ooba onslaught but make them have every debuff imaginable 
type 8 if you guys agree
8
(Obligatory "Nah, I'd win")
Might change the bone needles to apply to the ally in front, makes things more consistent
I, infact, did not understand this card
oh no
Oh yeah taking a small break, need to focus on stuff :3
will be back later on to complete the other decks and pools!
Impossible, Sunny is taking a break from modding?!
Cea(friend I put in the mod X3) is cookin up frame art for her own cards XD
Cause she wanted to draw em herself XD
she goin wild X3
prettyyy
Tutel đą
holy 
ikr! 
also this is Cherra's boarder turned out yippie!
damn, these are good
Shikanoko?
DAMN
Doodling, Aaaaa i wanna workon units smosmosmpms
peak upon peak upon peak upon
Concept art ! card making will hopefully start again in a few weeksâŠ
Love the Bom Girl vibe :3
-# Sunny TCG/rougelike deckbuilder game when /hj
(If I knew how to code UnU)
mood
-# uh oh now I'm going to spend all afternoon thinking of physical card game ideas oh no what a shame
-# Not knowing code really just means you need to partner up with somebody who knows how to code
This is where the art tribe went then?
that counts down?
đ«
means canât be counted down via items?
Nope the other way around
Yippie I can work on my mod again :D
How is this
Still got a lotta coding to do and art XP
cant wait
testing cards! this one is very silly lmao
It says "Gain", but does it gain Frenzy when it triggers, or is it a passive amount?
its passive
Maybe use "Has" instead of "Gain"
Or "Set
to"
đ
well objectively i think it would be "While active, gain"
and by "objectively" i mean using wording that already exists in the game (krono) but its not a big deal one way or another
Kronos says add not gain
well krono applies it to other units not self
i mean add to self would also work
since we don't technically know the counterpart to add like we know the counterpart to apply
Another wording could be "While active, add x1
to allies with Team Up!"
yeah that also works
yeah
Just tested the Cherra cards, and omg the parallel universe bom is way too good
Will rework the entire card pool for a funnier , balanced and silly gimmick XP
Were you testing parallel universe bom? Sounds broken, but fun.
It was a never ending turn XD
School stuff has super prolonged this project XP
and also recent stuff made me wanna rethink on stuff so I might change things
Howâs this going?
Need to sort out a DISASTEROUS optimization issue
or else, this mod might just release in waves
and get rid of the randomness
I mean it is not that bad
(plus bugs are easier to fix that way)
trueee
Probably both either way
Honse
Once I find out how I can duplicate a project, I can do the Volume/Parts idea
Found it
yippie!
oh great heavens
silly sillies news
XD
The plan rn is each Volume/Part will have 3 new leaders/tribes. The first volume will have Inkiya, ??? and Cherra.
I'm mainly doing this cause having WAAAY too many cards in one mod caused it for some computers to not start the game while opening the mod, and also the obnoxious start up times. So having them being separate will HOPEFULLY make it more stable XP
Also removing the silly sillies beta
Imma just wing it >:3 (Like in goobers lmao)
If cards end up too strong or too weak I can always nerf em or buff em later!
But of course keeping in mind this mod is supposed to be more balanced
ew, balance /j
yeah that will surely happen
either way im really excited for this
my computer appreciates this
enabling goobers/starting wildfrost with it on freezes it for like 30 seconds
Im lookin at the current card arts, some look dont look all that great xd
some cards will be getting some new art lmao
Since the direction has changed, the tribe selection is now more of a character select
how
How do you still have the sauce
What do I need to sacrifice to gain such power.
-# if its sanity i might be in trouble
Cherra looks mighty zesty with those bedroom eyes thingy
I..
by taking a big rest XD
ooooh so you're saying sleep is a good thing and I shouldn't ignore my abstract sleep schedule.
-# who would have thought self-care is good
:D
woew crazy art
Entire tribe vs specific characters possibly with variations of stats like snowfall has for the minibosses
Ye same leaders but different variations of skills will be implemented XP
One variation I thought of lmao
Potential for self
letâs go gambling
Simply put, MORE FOR ME, SUNNY >:3

Didn't even notice you were back, these look insanely good
If you ever want to chat about the mod lmk(even tho I'm out of a pc and wouldn't be able to help out on the playtesting)
đ
Had the silly vision to call the first Silly Sillies "pack" the "Silly Sillies: Arts and Traps Collection" lol
I am HYPED for this mod
I guess you could say, it's an ATOM of a mod
Sorry, the joke was blatantly blank, Imma head back to Wildfrost modding to hide myself from society now
The leader design is cool :3
Oops now Iâm realising this thread is super long and I replied right at the start xd

yippee 
Oh?
Nice, I might get my pc back this month, if I do I'll try helping w the balancing
Ye! The launch will definetly be unbalanced XP
But at least not too unbalanced that it's a super free steamroll
Why is everything s q u i s h e d
the ghost one is so cute
yuup another typo xp
so ummm does uninkable cancel paint?
ye, it should at least
evil messed up dori
does super fragile care about block?
if they get hit, they instantly die basically
the description only mentions hp and scrap so i was curious
Even with 0
cards?
Or just if damaged, die
Ye, I mentioned those cause those are the only stats that keep a unit alive. I could just make it say "When hit, instantly die"
there MIGHT be some wierdness going on with burnage barrage
lemme look at the log
yeee
he just gets hit for no reason
turn isn't even over
oh no thats burnage damage
isn't it supposed to trigger ON HIT?
Ye Lichi hit big foot while big foot had burnage, triggering burnage
but it says that Ikyia did apply 2 burnage up there
snowcake? i barely know cake
not even close (gotta say glass cannon charm is VERY strong with base attack)
the charms are wide in the overview menu
yeee
idk why XP
buut all that matters is that they look normal during the run
UwU
(Got it!)
so far it seems no companions are exceptionally strong
what i'd really love to see is leader stat randomization
(or just more leader variations)
for reference: in the base game there's around 30 different leaders for each clan
just something i like about the base game
sometimes some leaders are good, sometimes others
Ye I plan to have more variations, but starting with 5 for each I think was an okay start
i am mainly talking about the stats (though more variations are also very good)
randomized stats(hp,atk, and counter) could be funny if it was randomized
oooh i seeeee
for example 5 turn beepop is very good but 6 turn.....same for the barrage leaders and pretty much everyone
I'll see if I can get it to wooork
yay :3
cause ye this would be very cool
couple things while I'm in my first run.
1- this starting deck is kinda insane.
2- Mega Bananas is able to target Clunkers without an attack stat, probably shouldn't be able to do that (image 2 has a non-attacking clunker placed, image 3 doesn't, it only targets twice in image 2 so one of them hit the clunker)
no x on the on kill effect
Iâd rather say sunbrush is insane (paint is also pretty good but locking it behind a chest seems stupid)
Snowball is basically SM's snow item, which is the best snow item of the base 3 tribes.
2 ways to count down a unit's counter.
one of them is also half a pinkberry juice.
the other applies ink, which paired with the natural Paint colours on some units, or the Illustration card, the ink is an upside that can be providing snow, shell, spice or shroom.
Ink bottle allows for triggering Ink effects or shutting enemy effects down, all the inkbrushes allow for enemy effect shut down.
and a clunker to block a hit.
Aimless and Barrage on enemies will never be a problem with this deck
and once you're rid of Illustration and the clunker, you have a 7 card deck full of effect suppression and ways to trigger paint effects for upsides
Snowball isnât that strong, itâs basically a blizzard bottle
yes, and blizzard bottle is good
Solution: just add 5 tar blades to the deck
Balance
From what Iâve first seen the deck is kind of mandatory for using the companions
BUT
It would be (probably) a good idea to put some cards in chests
currently using ??? right now :3
Many of inkyia specific cards donât really have synergy with the clan (for example backpack like why would you need draw)
So Iâd add more ink/possibly paint cards to the chests and nerf the starting items (maybe add 1 damage to brush and ink bottle just like totoo and decrease the effects/remove the snow card)
:3
-# this card having hp is odd
I have to say I really love the concept of eraser
Very fun, especially with the various ways to get your units full of bom
Just read everything
alrighty!
Imma rework Ink Brush
To "Apply 1 Ink to ally ahead"
which gives the benefits of paint effects but removes the ability to have 3 cards that disables enemies
Imma release this update very very soon,
-Leaders will have ranged Randomized stats
-MegaBanana will not target units without health
-Face paint charm cant go on clunkers XD
-Brush rework
-Trigger paint inkyia changed to brown paint
-Fixed weird things happening with Hidden/Elusive
-Some typo fixes
Nooooooo
i want back my trigger paint (i think making her backline is a good compromise though it still doesn't seem that strong even with the new brush)
nah didnt remove it
i just reduced her attack to have a range from 1-2 and gave her less HP
if it's underpowered I can increase it from 2-3
what does Double keyword attack even mean on Glass cannon?
so like Fury 4 gives 8 damage?
yee
I'm also assuming Block still works with glass cannon?
should probably mention Block and Shell in the effect then along with health and scrap
i should change the super fragile description
to just "When hit, destroy this card"
what if you deal 0?
nope still counts
dang, that's super fragile
Durian removes effects for bug damage, anything that removes the
altogether?
Anti-durain that makes stuff not âhitâ?
WAIT WHY DOES THIS HAVE ATTACK???
Another whoops XD
for now Imma not change it doesnt have a counter so it should be fine to leave for now until I fix more major stuff
unless there's a card that targets something at random that gives attack
I call this build...
"Some of you may die, but that's a sacrifice I'm willing to make"
Unfortunately the silly friends went to below 5 hp, so I could split them and steal their frenzy for my leader
sunny is there a sheet for the leader stats?
Nope
ok i'll just look at it myself then....oh wait i'm too stupid for that (i don't know anything about wildfrost coding yet)
it's not that important anyways (i was just curious)
all (or at least most) of the chances are missing a space
and i dont think the passive starting card is supposed to have attack
okay, I'm going through these stat variations and some of these are QUESTIONABLE
Yuuup
this is why i wanted to see them
made sure most where goofy XD
why can this one get such insane stats?
what is this spread
varies between "destroyer of worlds" and "is here for the effect alone"
15 damage on a 4 counter being a roll that exists is crazy
0 to 1 would make sense
true true
I think i was too excited to play with random stats that I went whacky with it
btw pierce is a bit wierd with smackback and aimless
is this price intended?
here's all of them :3
6 of each, and an extra 7th Ikyia
Ikyia have a good counter challenge /j
shoutouts to Block on Kill Cherra for potentially rolling 8 damage with a 3 counter
my thoughts on the stats of ??? (i'll go over the other ones later)
3x 5 on a 4 timer
is no more
I most likely at the time, I think I over valued it since being able to choose who to reduce your counter was always pretty dang good
with the only draw back is you give it to a random enemy, which you could just snow. But mayhaps i could reduce the price
I actually think that price is ok (if it can only show up in shops)
Itâs pretty good
Except when frost gang
ye
And you can make some interesting infinites with the counter reduce thingy
I almost got to do it but I was pooor
XD
uwu
Patch notes: Fixed Art Block
NO WAY, ITS OUT, LETS GO CHAAAT
Had a silly idea where thereâs one tribe thats just a mash up of all three characterâs card pool
New ??? Idea:
Apply ? 
Apply ? 
Count down
by ?
Starts with teeth and/or bones
? because I donât know the number yet but you could also just hide it when picking the leader
Oooo I remember I had that same intention with the card in goobers called âForced Attack ordersâ where itâd be advantageous to make them hit you or waste a turn.
I really like that
Btw I kinda feel like the clan specific cards have too little to do with the clan
Maybe I just didnât see all of them
But for ikyia especially thereâs not much ink
Thereâs 2 or something companions applying ink to your team and then thereâs random tinkerson on steroids
wait, hang on, unplayable patch.
spelt Ikyia wrong, smh
In all this balance talking I forgot to say this mod is great
-# voyix back to wildfrost is crazy
oh wait all the leaders got different stat distributions...
I'm going to need to update that spreadsheet :p
Ye I could definitely add more cards that supports Ikyia's deck, Just thought that a TOO much ink application would make it very easy to spam ink on the enemies
I feel like this should be "gains" instead of "applies", since it's talking about the ally ahead
mmm, damage
also this should probably have a reaction to indicate a trigger
makes sense (but i want companions with red paint or something so you can do some more ink stuff besides ikyia)
(
đ)
so apparently scotch trigger every time he reaches a multiple of 8 spice (which is good because pepper flag exists)
gnom
MEGA BANANAS CANT TARGET CLONKERS
omg okay i found out the issue
Launching the patch for this now
its now fixed X3
the traces of 1 evil banana
lmao
time for the biggest task
adding greeting dialogue for every card
beside's ikyia's cause i did her cards in advance
Added all the greetings! :3
How can someone actually finish their projects in a reasonable amount of time?
I love the comment that says //The
i was too stupid to open the code
its basically hit everything
umm so how do you open a dll file with vsc it keeps telling me "what editor do you wanna use"
i dont know :c
ive never opened a dll XD
Ink, bone and cherries
wait it is still 0-4 attack?????
I'll check
huh did I mayhaps forget to change that one?
also are you looking at the code to find the stats?
that's...a choice
it only took me 30 seconds to find
-# after actually figuring out how to open the stupid file
I just use unity explorer mod
i have NO clue what that is
lets you poke around the game's data
OOH i applied the balance to the wrong version XD
funny how this is base 1 effects even though it could've just been 2
yep
there's multiple spots with that happening :D
-# it was a minor inconvenience when noting all the stats
guess I'm playing Cherra
don't be silly
I had to double check out of concern (idc about the winstreak), you can get different leaders luckily :D
it didn't break
ALSO WAIT, ILLUSTRATION BUFFED TO HAVE ZOOMLIN
for this clan specifically cause without illustration most units will struggle with the ink XD
or should I make that a normal thing?
pretty good combo
Question, is the Double damage from Glass cannon a continous effect, or a one time doubling
so if I have 5 attack and use it, I'll go to 14. if i then use Moko, would I go to 12 or 13?
nvm, found out.
it's continuous :3
so I went down by 2 when putting on Moko
lmao got bonecat's and bottom drew the ink so I died :)
sometimes fast sometimes very slow UwU
yippie!
mmm, Shell ;3
This gives me an ideaâŠ. (Red paint scotch might go crazy I think)
thank you jimbo
annoying that my leader CAN'T USE THIS
any leader that didn't apply Ink and I'd be so free of a win
Just ink the leâŠ.oh wait they thought of that as well
I think I broke something?
Krunker has Trash 1 but...is giving me blue paints
I don't need all this blue
uh ooh
:|
that's not a Junk
also, i had to test it.
this card is now comedy :)
2 counter do nothing
launching a fix for that now XP
super cool mod, I've been getting skill issue'd but it's fun!
although trying to load both Goobers and Sillies at once crashed my game (is probably a computer issue on my end but just in case)
also isn't a great idea to use both at once :3
since Sillies are balanced around vanilla fights, not the goobers fights
oh right just having goobers enabled overrides with their fights
I literally just wanted the little Speed pet and nothing else from Goobers
because it's a fun effect
I ccan bring him over :3
I like that lil guy too
though he'll not have the Goober's zap XD
cause that was op
one of my skill issues was forgetting that I don't have him and getting Dori killed because he didn't trigger first
oof
poor dori
jolted is just such a funky effect
more value the more the enemy triggers
yuup
man I had such a good run going with Teeth/Bones and a lot of healing
forgot that Teeth just doesn't work into Frost Guardian's first phase (I did NOT have the max hp for that man)
I see...
Hvent gotten time to try it yet but from these screenshots, the art looks awesome
that's somehow the exact same banana i had (lumin critical + cake bell)
Mega Banana is actually really strong XD either I make them a consume or reduce the count uses
just reduce the uses
just leave them on the table for a while so they go off a bit :3
Today I realized I didnât actually understand smackback war
I thought it only applied smackback to enemy units
I think the card could use a little rephrasing
Itâs pretty easy to understand once you use it
If you just never pick it because it seems badâŠ.
Once you use it you know what it does but I would like to know that BEFORE I use it
sunny did you make extended ui mandatory?
no, it's a good idea
i was just wondering if i enabled that myself
please mixy paint stop boming yourself
I ended fight 1 on 7 bom!
what does this mean?
HUH????
what
ikyia what did you do?
HUH
btw the mixy paint still has a typo
Pierce only works on the bottom row even with 2 high bosses
well actually pierce sometimes only hits the top row and sometimes only the bottom row
its allies WITH bone
it was not a typo actually, its wildfrost having a hard time putting the word "Restore" that they sliced it in half
ahhh
mixy paint is really wierd
i almost died to jab joats because it's way too much bom
but it's not the same for the entire row
wooly dreck smackback but he forgot he can eat
why does WTF
WHY DOES HE APPLY SNOW AND INK TO AN ALLY THAT ISNT EVEN IN HIS ROW AND THEN GETS EATEN BY HIM
whats goin on with Genga? XD
i just inked him
and then ahhhhhh
GENGAR RECOVERED FROM INJURIES EVEN THOUGHT THEY DIED
huh
LMAO
wait stapler increases the ENEMIES attack?
Its supposed to be used on yourself XD
LMAO
ice forge XD
ahhh
look at this hp tho
count down by 18
reduce counter doesn't double trigger
basically the entire reason i lost this
reduce counter double triggers AS LONG AS IT ISNT 1 COUNTER
i have been majorly scammed
also i hate mixy paint now
20 hp and dies in 2 hits
you HAVE to play around them or else you just die in vanquish basically
I have ideas of adding 4-6 new item cards that seek to support their respective character more
Eraser 2.0
IKYIA
Card 1
Barrage
Apply 4
, can only be played on your side of the board
Card 2
Apply 6
to all allies with a paint trait Consume
Card 3
Apply 16
, Reduce health by 2 Consume
Card 4
4ATK
Berry Blade but applies equal 
Card 5
Apply (Inspiration) (Inspiration: Apply 1
to self when anyone attacks)
Card 6
3ATK
Apply 2 Ink
???
Card 1
Convert Bones into Shell
Card 2
Convert Shell into Bones
Card 3
Sacrifice ally, apply Fracture equal to half of unit's HP, to all enemies
Card 4 3USES
Gain 1 Bone Needle with Zoomlin/Consume
Increase own effects by 1
Card 5
When drawn , apply 3 bone to a random ally
I think ikyia also needs one more cleanse card
I think I can let her deck start with the eraser
I think I would combine card 1 and 2
Switch effects on use
Card 4 should probably only increase effects by 1 (with lumin and possibly frenzy it can get out of hand real quick I think)
CHERRA
Card 1
Count up enemies in the row by 2
Apply 2 Bom to a randome ally
Card 2
Reduce counter by 1, then increase counter of a random ally by 1(This can have a chance to apply to the targetted card again)
Card 3
Apply 5 Energy Jam to enemies Consume
Card 4
2ATK
Count down random ally equal to target's ejam
oh yeah true
Card 3 go nutshellcake
yuup xd
Start with the brown paint leader and then just get + 28 effective hp
Naaaa itâs ok
I guess with lumin it would go wild
ah i see, well we'll see when it'll get released XD
Compared to giant ink bottle itâs not op (giant ink bottle is op too but hmmmm)
Itâs best with brown/red/maybe green paint
Otherwise itâs balanced
That'll be reaal hard to do XP
Yippie! aight!
time to code them in!
Just make it consume and add the other card to hand
Since charms arenât useful on the card anyway
I guess ye
Also I was thinking of changing Inky's effect, instead of trigger against anything that is hit with ink, to when anything is ink'd trigger self
Also illustration feels a lot better to use if it had Zoomlin
So I may just make that the default
Ye, especially when you donât have 5 blue paint from a random trash charm
that's what you said last time /j
Rib heart buff?
With the restore hp it didnât do any damage to begin with tho
But yeah 2 is better
Now just make it also apply 5 shell
And barrage
And remove the bones part
Ye but I want other bone units to take advantage of it too :3 not just ???
lmao truue
Why does it also convert shell to bones?
Shellstones
So you can swap bone and shell for one another :3
Swipswap code yay
I have no clue whatâs going on but it looks cool
Oh hey this is really cool
Doesnât ??? have that one path that heals âem whenever theyâre applied with bone? If you put Frenzy charm on this card you could get some killer healing
Thereâs the ally with flourish too. Put a bit of bone on ???, position that one ally behind âem, play this card on ??? with said Frenzy charm and then get a ally with like 200 hp who gains half of that as Bone
yuuuup
yee XD
mmm I love 5 health on half my options
i just saw 2hp 2attack 13counter very scary
yeah XD
Wait is it possible for blood bell to make you go to 0 hp
Oh that was already possible before
But you can now KILL YOUR PET
Crazy tech
Though does it actually work
I will have to try
my leader staring down 2 damage (that's almost half of their health)
I guess Iâm complaining more about the wording than what it actually does. âConvert Bones to Shellâ does not read to me as it would also convert Shells to Bone
The best defense is âŠ..doffense?????
UPDATE OUT :D
Hopefully this will make the mod less unforgiving in terms of survivability as well as better offensive options
If I overdid it, please let me know who to nerf XP
me ready with the nerf hammer
time to only run Speed cat forevermore
I'm sure there's a way to make this go infinite
alternatively
Yellow Ikyia and Inky
wait no that wouldn't work because counter doesn't reset until after the effects are done resolving
actually an important thing to note
Inspiration seems to be activating on Item use as well as attacks
Oof
delightful
I love destroying order of operations five different times in a turn
this would not have been possible without Inky Ritual Necklace and Lumin'd Ikyia's Motivation
honorable mentions to Dori and Lichi, who sat on the bench as panic blockers in case I mathed wrong
This card is just mimik but 20 times better
Might not be too balanced
It do be very card dependent tho, so I think it should be somewhat fiine?
bob
Remos?
Yeah
I see I seee
Itâs basically lumin fireworks at base
I could change it to be more in themed with ink, like
"When item is used, gain
equal to damage dealt, or a fixed amount of
"
Or just make it a stronger version of inky starting clunker (I forget all the names)
Without the risk of teeth
ah so basically if enemy is inked, do damage to them + no contact
Mhm
Then you can definitely justify the high base damage
Or 2x ink damage
3x maybe
Kabumm 9 ink = muchos damage
Yeah I think thatâd be best
Making it contact is probably a good idea then
Thoughts?
happy krab
some change suggestions
also most graffiti cards seem pretty bad, especially because the rightmost card in hand is completely useless most of the time
and graffiti charm should also go down to 5 graffiti or something (many hots fights take only 10 turns total so that should be a good reference point)
Oh and I also think grindstone charm should maybe be +1 (raspberry charm treats attack and hp as a 3/1 and strawberry charm is already pretty solid)
I could add a x2
to his attack when this effect triggers :3
This is the closest we can get to ink = attack
pardon if I'm missing something but is this not just a more complicated version of kabonker's effect but for ink
Kabonker makes contact and triggers, this just applies the damage on application
so its safer X3
ah fair I assumed this would count as a hit for some reason
Only 1000 hp, mid tier at best
lmao
wait I might be able to get the original idea to work
I got it to work!
nvm its acting funky
time to get funky remos tonight
let him attack allies
even those with the paint trait
EVIL remos
LMAO\
ok ummm idk then you can make it 3x (if that doesn't cause any problems)
2x is ok too but ummmm i want strongg
would'nt that be overkill? and super broken?
you need to waste 3 crowns to oneshot ONE of frostgang
9x3x2
still kinda balanced
that's half of crushers hp
but if you want to you can leave it at 2x
i guess it's fine
ahhh wait
CURRENT INK
ye
then i think it's ok
ummm thoughts on this?
oh ye, so turn it to left most?
and in terms of the leader sheet, I'll look through the adjustment suggestions
no i just meant like nerfing the graffiti/buffing the units and cards in some way, you can't really control what cards lands where in your hand, a +1 on a snow card can be really nice but that's it (honestly i really like the simple cherra +1 concept with no drawback)
Ahh I seeee
I could make them spawn a card that makes you choose which card to upgrade, with noomlin
ye
Wait
you'd lumin the upgrader card
You can just increase the amount of cards gained
ye
This remembers me of when I crashed the game with scryia
Also after this balance change I shall work on Volume 2 >:3
but still deciding who the 3 "clans" will be
so technically it'll start later on
One of them has got to be the evil [redacted name] tornado thingy
Wouldn't "Swap bones and shell" be better wording
So I don't know if I'm missing something, but I'm a little confused with Remos
Are you meant to hit the enemy with ink twice for his effect to work?
Ye, the enemy needs to have ink first
Oh ookay
I wasn't sure if there was an issue or if I just misunderstood the card
Makes sense
The 32 damage nuke with just a cake sounded a little too strong
Yea it's still like, doable, just not as free
yee
balanced you might say
releases an apply 100 ink item
the rest of frostgang going like don't care
Seems like you canât charm some of the starting items (or at least apply gnome charm to them)
gnom

