#Countdown to 0 while the game has not started (Crown card phase)

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spring comet
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This is a minor bug but it feels like it should act differently in terms of gameplay (and it visually looks buggy):

When you have whatever Sun-countdown card crowned, and you use it on an enemy, and their countdown drops to 0, it becomes 'frozen', and the enemy don't attack until it's turn.
Logically, knowing how the system works, it feels like this interaction should behave differently

brave olive
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This also works with companions

hearty lichen
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Known issue

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It's not just the enemies but any card