Some clunkers are like super weak and then gachapomper is “your allies do 3x damage” basically and it’s insane because the way it’s executed prevents overkill waste too
The idea for the rework would be that it would have 3
and give allies in the row barrage for the turn. This forces you to put it in the front which is risky and makes it not just the strongest card in the game bar none.
Another balance I could see it getting is a barrage rework that causes it to be a variable keyword, with barrage 1 hitting 2 enemies and barrage 2 hitting all enemies. This would help balance some units without them being super strong, and maybe provide reworks to units like hazeblazer that may benefit from this who would otherwise be too strong with barrage.