#Add a CreateFromClone method to StatusEffectDataBuilder
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
The method would set _data equal to a copy of an existing status effect currently in the game rather than creating a new instance from scratch. This saves time wasted copying almost every parameter of a vanilla status effect. Currently, I don't think there is a way to replace _data without publicizing the assembly.
i think that alr exists
its called .Edit()
just clone it after doing edit if u dont wanna edit the original
Oh, .Edit() was part of the StatusEffectData class. That’s why I didn’t see it. Thanks!
Cool, I’ll keep that in mind