#Peppernut Rework

1 messages · Page 1 of 1 (latest)

limber meteor
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Peppernut is pretty easily agreed upon to be the worst charm.

Here is my suggestion for a rework:

Peppernut: Gain "When you gain Spice, gain 2 Shell."

The idea here is to make it a pure positive, rather than an exchange, and to make spice runs more interesting/stronger when you get the charm.

Feel free to post your own suggestions for how peppernut could be reworked.

mellow scroll
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Maybe it could have it both ways? When you gain Icon_Spice gain 2 Icon_Shell, and when you gain Icon_Shell gain 2 Icon_Spice? It'd need something like "can only activate once per turn", which would interfere with frenzy, but you could at least get 2 of each that way. Or you could make them two separate charms: peppernut, and nutpepper. 😆