This is just a way of setting out everything I had thought out which was in the #frosty-feedback channel (part 2 of 2)
- Internal Faction Consistency. Again, what I love so much about this game is that every inch of the game is bursting with character. With that in mind, it feels kind of odd why certain mechanics are in the factions that they are. Note that I am not calling for a faction for each mechanic - I think that is both too simple and would needlessly dilute the game. What I do think, however, is that some mechanics could either be siphoned off when new factions come. Some examples:
- Why do Snowdwellers get Snow, Spice, Poison, and Shell? Seems rather odd thematically.
- Shademancers has a tighter faction identity, but I am not sure what Teeth is doing there. It seems that Sacrifice is about getting units to die, whereas Teeth ideally stays alive as long as possible. Overburn also has nothing to do with Teeth (other than a generic means of dealing damage).
- Clunkmasters feels the most thematically tight of the three with the exception of Ink, but it feels like Junk is underutilised.
This leads into my broader point below.