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Charms should be Pick 1/2 or 1/3 like treasures/companions.
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There isn't enough rng mitigation for treasures. One popular opinion is, there should be some sort of reroll or refuse option for treasures. Another is that Muncher should be guaranteed at certain regular intervals.
Personally I think we should have a limited but expandable sidedeck to take cards out between fights, the same way we have spare companions. -
Getting one pick from each tribe is not popular, tribes should be selectable before characters. (?)
I think we should be able to unlock character slots as part of meta progression. Then suddenly one leader minimum per tribe isn't also one leader maximum per tribe.
Unrelated to tall that. If this game gets more difficulty increases post completion. I think a modular system likp the heat system from Hades would be a great way to expand upon the modifier bells. :)
Thank you very much gang.