#Hey guys
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
so im facing a nube problem i think, i use a proncipled bsdf and make a glass texture on an object, but rather than the desired transparent glass effect im wanting i end up with a world hdri reflection in the glass, and i have no idea how to remove this
You have to have the render engine set to cycles and be in render preview mode.
A screenshot would help and the solution depends on your render engine (eevee or cycles) and if its eevee the blender version matters.