#Where is Cycles SSS render pass?

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burnt heron
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I'm new at blender, i switch from c4d. In redshift i can add SSS pass to passes. I watch some videos on youtube i think before Blender 3 there is an option for subsurface scattering direct or indirect but this option remove from Blender 3. Can anyone help?

charred silo
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Sadly its gone and part of the diffuse direct and indirect

burnt heron
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So we can't adjust sss pass on post :( Is there an extra way you can suggest to get around this situation and edit only the "sss" part?

charred silo
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I dont think there is. Maybe you could just rerender the diffuse pass or use another render engine like octane or redshift (Ive used them but not with passes so no clue if they have the option )