#Refraction is bad in cycles.

1 messages · Page 1 of 1 (latest)

trail sonnet
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oh

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what ok thats a bad title

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anyway I have this eye I made and it looks really nice in material mode in both eevee and in cycles. But the issue is once i pass a certain angle in eevee it starts to clip the reflections and refractions into areas they shouldnt be. When I try to do this in cycles, the outer layer does this whole thing with the refraction

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the eye is made using geometry nodes

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Eevee rendered mode

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Cycles rendered

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cycles makes it this weird shrunk version while eevee doesnt actually reflect what i cant see

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mainly I'd like to know if i could fix the cycles version

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this is the texture of the outer reflective layer/cornea

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Oh I fixed it