#Refraction is bad in cycles.
1 messages · Page 1 of 1 (latest)
what ok thats a bad title
anyway I have this eye I made and it looks really nice in material mode in both eevee and in cycles. But the issue is once i pass a certain angle in eevee it starts to clip the reflections and refractions into areas they shouldnt be. When I try to do this in cycles, the outer layer does this whole thing with the refraction
the eye is made using geometry nodes
Eevee rendered mode
Cycles rendered
cycles makes it this weird shrunk version while eevee doesnt actually reflect what i cant see
mainly I'd like to know if i could fix the cycles version
this is the texture of the outer reflective layer/cornea
Oh I fixed it