I have created a plane with a custom shape and then applied a solidify modifier to extrude it. If I then apply smooth shade then the mesh gets distorted, I don't understand why.
#(solved) Smooth shade an extruded plane gives me a mesh distortion
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whats the mesh like?
it's this one
hmmmm
weird isn't it
if I apply a bevel mod then nothing happens, I mean I can't see any bevel
wow
oh hold on
ah mk
it worked 🙂
yay!
I didn't think about the sharp edge
it was a recurrent problem
thank you for the help!
right!
(solved) Smooth shade an extruded plane gives me a mesh distortion
The reasons I think your mesh got distorted are:
- The top face is a multi-sided polygon. Generally try to make it all quads. For this mesh ig you could try deleting the top face and using Gridfill to get Quad faces.
- You haven't checked Auto-Smooth. It is under object data properties > normals > Auto-smooth.
Good suggestions I never used gridfill is it an add on?