#Bone Constraint Follow Path

1 messages · Page 1 of 1 (latest)

balmy skiff
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Bone Constraint Follow Path

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When I add the Bone Constraint Follow Path to my bone and set the Target to my curve the leg is just bugging and not doing what I want

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If someone knows how to fix it pls help đŸ˜„

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the bone is just getting out off hand and not following the path

prisma quartz
balmy skiff
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Well ty that helps for my first problem, but now the constraint Follow Path is bugging

prisma quartz
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in what way it is bugging?

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stretching it out?

balmy skiff
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yes the leg stretches out and it is not following my curve

prisma quartz
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okay, so make sure that you have applied the rotations of the curve

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the other thing is that the ik bone will move further away from it's origin the more you scale the curve. not sure why this is exactly

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but if the bone origins are the same as the curve it sticks to it

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so really the best thing to do is to simply move the bones to the place they need to be. I recommend that you select all the IK target bones, and scale them together until the move to the best place for your model and then jsut hit ALT+S to reset the bone scale

balmy skiff
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Applying the Curves transforms worked just fine

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Thank you very much, I love this server just awesome how everybody helps each other

balmy skiff
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do you know if it is because I rendered not enough samples?

prisma quartz
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it could be your frame rate maybe, also motion blur can help a lot