#Ripping HK sprite atlases

8 messages · Page 1 of 1 (latest)

zinc scroll
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hello! im interested in providing more hk and silksong sprite rips to the spriters resource, and i have one question: is there an easy way people do these? hk / ss texture atlases are rotated all about with no naming scheme, yet, with the sheets the main ripper has created, theyre neatly organized. is there a way to extract how each sprite in the atlas is used in a given context, or is it all done by hand?

unfortunately, the said main ripper for hk is both inactive and has disabled contact, so i cant get in touch with how exactly these were made

i also apologize if this isnt the place to ask, it seemed apt to me to get knowledge from modders on this

deft skiff
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For hk, see the skin making guide in #art-resources . For silksong it's not quite as well documented and there's no standard for skins yet, but there's some resources there as well. And I'm pretty sure Patchwork can just get any individual sprite

spark blaze
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The ones on the website appear to be from what Game Object Dump gives as output when you have it split an Atlas

zinc scroll
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where can i access this Game Object Dump? google doesnt help me out here 🥺

spark blaze
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It's a mod

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[[GameObjectDump]]

plain zenithBOT
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Game Object Dump

1.0.0.1

Description:

Allows extraction of atlases, sprites, and audio clips from game objects in the scene.

zinc scroll
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oh neat! thank you, ill try it in a bit