#update the hollow point

11 messages · Page 1 of 1 (latest)

grim holly
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Idea to update Hollow Point.
1: Create a screen where you click on the stinger and a tab opens, where you can choose weapons. The weapons would be: an RPG unlocked after beating the game, a pistol given at the beginning of the game, a shotgun after defeating the false knight, the AK-47 after reaching the City of Tears, and a sniper rifle when reaching Crystal Peak.
2: Weapons would not consume soul, and when a certain weapon is equipped, the spells would be different. For example: with the RPG equipped, the basic spell would be a homing shot, with the pistol the spell would be a grenade, etc. Instead of consuming soul, the weapons would not consume anything, but there would be a cooldown time. It would be very annoying to have to pick up ammunition and eventually run out.
3: There could be a tab with vests and helmets, which would give buffs. For example: a basic helmet would protect against long-range shots like the miner's beam does. 4: There could be new areas, with war themes, where everything would be destroyed, having bosses that would use melee weapons up to bosses that would use an AK-47 and an RPG along with a sword or a cleaver.

That's all for now. XD
Note: (I use a translator so some words may sound strange)

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It was a lot of work to write this XD

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This update could also be a new mod.

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For some parts where the area changes, there could be cutscenes, like when we go to this DLC our character could be kidnapped and put on a plane, and they would release him in the middle of this place, I think that would make a good cutscene.

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However, I think being kidnapped is more fitting for Hornet since she's already been kidnapped.

grim holly
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This is practically World War II.

grim holly
vital badger
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Fire

grim holly
patent vector
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Bumping this again isn't suddenly going to make a modder interested zote

grim holly