#Bare-bones Rando

13 messages · Page 1 of 1 (latest)

pastel pasture
#

So this is a bit dumb, but I would like to play a classic game of hollow knight, but with the location pins that randomapmod has to offer. I have tried randomizing nothing and starting the game, but its currently at attempt 23 so that's not working out. How can I do this, if it's even possible?

#

this is the settings code: 4.1.5+879AgKWABQPhAMuAQEBAAEA;AAAAAAAAAA==;AAAAAAAA;AwMDAwMC/38=;AAAeFAEAAg==;AAA=;AAAAAA==;AAACAAAAQEAAAIA/Aw==;AAAA;AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==;AAAAAAAAAAAAAA==;AAA='S2luZydzIFBhc3M=;AAAAAQ==;709615526

solid tartan
#

If you just want the pins then you can use [[VanillaMapMod]]

wide whaleBOT
#
Vanilla Map Mod

2.1.6.0

Description:

Adds all items/locations to the existing map.

Dependencies:

╚ MapChanger
╚ ConnectionMetadataInjector
╚ MagicUI

Tags:

Utility

Integrations:

╚ AdditionalMaps

Authors:

╚ Phenomenol

pastel pasture
#

that would do it, thanks

pastel pasture
#

extension of this question, I also have the Artifacts mod installed

#

[[LostArtifacts]]

wide whaleBOT
#
Lost Artifacts

1.1.1.1

Description:

A mod that adds powerful artifacts scattered all across Hallownest that can be equipped to the nail! Compatible with Randomizer 4.

Dependencies:

╚ SFCore
╚ Satchel
╚ ItemChanger

Tags:

Gameplay

Integrations:

╚ Randomizer 4
╚ DebugMod
╚ RandoSettingsManager

pastel pasture
#

I would like to add this to the vanilla map mod, but how?

quasi cedar
#

You can't add it to vanilla map mod

#

I'm actually not sure if there's a way to see what you want on the map anymore, because Rando Map Mod was changed to be a Rando Connection Mod, and I'm unsure if it will work in a non-randomizer save at all, but that is what would show them

pastel pasture
#

yeah that’s what i used otherwise

#

eh it’s fine