#DebugMod loading, but hot keys don't work?

2 messages · Page 1 of 1 (latest)

stone agate
#

I've installed the Silksong DebugMod and looking at the logs on launch I see the following:

[Error  :   BepInEx] Unable to start Unity log writer
[Message:   BepInEx] BepInEx 5.4.23.4 - Hollow Knight Silksong (10/16/2025 1:18:24 PM)
[Info   :   BepInEx] Running under Unity v6000.0.50.1503346
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 2 plugins to load
[Info   :   BepInEx] Loading [Silksong.Modlist 0.1.0]
[Info   :Silksong.Modlist] Loading org.silksong-modding.modlist
[Info   :   BepInEx] Loading [DebugMod 0.2.1]
[Info   :  DebugMod] Initializing
[Info   :  DebugMod] Building MethodInfo dict...
[

...note the trailing [. When the game loads I am unable to to press F1 (or any other F-keys) to get the menu to come up. Am I missing something?

I've tried reinstalling, installing an earlier version of the DebugMod, and so on. The logfile suggest the loader is loading, but I still get no change in behavior on the game.

I downloaded the release for BepInEx directly from github and the DebugMod directly from github.

Windows 11, HKSS 1.0.28891

stone agate
#

Things I've tried:

  • Multiple versions of BepInEx.
  • Multiple versions of DebugMod

I'm not sure if this is a BepInEx problem or something else, as I can't get the ConfigurationManager plugin panel to come up with F1 either.

It looks like HKSS executable is launching a subprocess after the initial launch? I've tried launching from the CLI, from Steam, and from Windows Explorer.