#SteadyHands help, not mapping some areas

4 messages · Page 1 of 1 (latest)

stable cargo
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Hi, I'm using SteayHands Dana Lexa's mod to automap visited scenes. It mostly works fine, but sometimes, or in some areas, it doesn't.
I've logged an issue there, but seeing PRs are still waited to be merged since dec 2023, I guess the mod is abandoned.

For instance, when I'm in Mines_31, each time a display quick map, there are logs talking about Mines_01 to Mines_30, but no Mines_31.
And Mines_31 doesn't draws itself (although there was no problem for previous scenes)

Maybe someone here will be able to help me understand what it the issue.
Thanks in advance for the support

https://github.com/AuthorX/SteadyHands/issues/6

GitHub

Sometimes, after playing for a while, I will find out that auto draw is not working anymore. I need to rest a bench for the map to be updated. Let me know how I can help solving this. Nothing appar...

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After leaving Mines_31 (returning to Mines_20), and displaying quick map, Mines_31 area is drawn...
But in the logs there are still references only for Mines_01 to Mines_30

gray grove
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My best guess would be that it's just a game issue itself, since the game wasn't intending for the map to update in each room, and the mods basically just makes it use it's normal mapping function

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So like, if in the vanilla game you went into the room that wasn't updating, and died, then that room still wouldn't be updated, because the vanilla game probably doesn't update that room until going to the next, kinda thing