Does anyone know how to be able to customize background objects and sprites other than bosses and The Knight in Custom Knight? Im currently trying to make a CustomKnight skin where everything is invisible, I can do it with the player and bosses but can’t figure out how to do it or if it’s even possible with every other kind of sprite, they all have the correct Hash Names and are in the right folder
CustomKnight/Skins/InvisibleEverything/Swap/Global
But none of the static sprites like the background objects will appear, the bosses work and they use the exact same system
#CustomKnight Static Sprite Problem
40 messages · Page 1 of 1 (latest)
Can you post a screenshot of the install?
The black ones are the ones I deleted the visuals for
You need to path swap to swap background elements, not global swap. Also you'll save a lot of space just using one blank image and assigning it to everything via names.json.
How to do this is covered in my guide.
Does Path swap mean putting the images in a separate folder called Path in the Swap Folder or no? I don't know how to find your guide...
?tag skins
Custom Knight Skins Resources
Comprehensive Sources
🔹 ColetteMSLP's Skin List
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🔹 Tadeas Jun's Skin Repository
Threads for skins
🔹 #Custom Knight Skins
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🔹 #Enemy/Boss/Environment Reskins
🔹 #Enemy HP Bar Skins
How to use Skins
🔹Skin Section of Guide to Modding by fireb0rn🎦
🔹 HK Modding Skin Guide
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🔹 HK Skin Website
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🔹 How to create a skin by HBKit
Tyty
How do I get the names for the sprites? I was using the Hash Names but now any time I try to enter the room I applied the edited sprites to my game literally just crashes, what am I supposed to do?
Im sorry I just misunderstood, I thought I used a Directory Dump but I used a Names.Json Dump so I was just using the wrong method, I have not checked if it works as I accidentally deleted the names.json file so I have to restart, but I will keep this updated
It's still crashing
I have all of the sprites with the right Hash Names and the Names.json file but it's just crashing any time I enter the room
It should all be in the exact right location and I should have everything that I need, so I have no idea why Kings Pass is just completely crashing and not loading anything when I try to enter
I don't really see anything wrong with it
It could be crashing because its too many elements and its taking too long to load. Skins that heavily change the background have in the past been known to have loading problems. I suggest once more to try just using one image and adjusting the names.json to use that image for everything instead of editing all the images individually.
Please don't ping users with the noping role!
I redid it with just one image for each of them, and I only have like 5 images changed, I think it was loading problems, it just took very very long and would freeze after a little bit, I only had 5 images changed with the exact same transparent texture so I'm not sure why it would be lagging, I'll try it with just one image, could it also be that I had a bunch of the base images that I hadn't changed yet that could've been conflicting to mess with it? Is that a possibility?
Even if the images aren't edited, they're still in the folder, so CK its still loading them. So yes. Having them all in there is likely causing lag. Skin tip, never have more images than you absolutely need.
(also deleting the message doesn't delete the ping, just so you know)
Sorry... But I will need to edit them all eventually, because I'm making a skin where everything is invisible, so I will need to edit them all eventually, so is it just tweaking because the textures are conflicting or is my computer just not good enough for it...?
Most likely your computer will just not be good enough to load this skin. But hey, you can sure try. There shouldn't be any texture conflicts, just incredible lag from image loading.
Again, last time saying it, my advice is to just use one image and change the name.json so every element you want to be blank uses the same image and see if that helps.
Note: This is why I suggested just using a 1x1 transparent image
Like, 1 pixel by 1 pixel
Unsolved!
I think my PC is too much of a potato
I have it where one single image is applied to every sprite, and that image is 1 pixel by 1 pixel with a 1 pixel per inch resolution, but it's still not loading...
I worked with one sprite though
So I know my method should work
But I think having over 3000 sprites trying to apply a single pixel image isn't working...
Realistically, trying to change that much of the game probably just requires a mod, and preobably would just be a mod that disables the Sprite Renderer.
It should be easy to edit [[HitboxOnly]] to remove the part that shows hitboxes
HitboxOnly
1.3.0.0
- ReadMe
- Repository
- Downloads: Lumafly | GitHub | Direct
Description:
Show only hitboxes and hide all sprites. This provides a new experience for several bosses since attack anticipation is no longer visible.
It is possible to remove the code that displays hitboxes and recompile the mod without it. I can do that when I have time if you want