#CustomKnight Static Sprite Problem

40 messages · Page 1 of 1 (latest)

edgy basin
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Does anyone know how to be able to customize background objects and sprites other than bosses and The Knight in Custom Knight? Im currently trying to make a CustomKnight skin where everything is invisible, I can do it with the player and bosses but can’t figure out how to do it or if it’s even possible with every other kind of sprite, they all have the correct Hash Names and are in the right folder
CustomKnight/Skins/InvisibleEverything/Swap/Global
But none of the static sprites like the background objects will appear, the bosses work and they use the exact same system

vestal scaffold
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Can you post a screenshot of the install?

edgy basin
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The black ones are the ones I deleted the visuals for

woven bloom
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You need to path swap to swap background elements, not global swap. Also you'll save a lot of space just using one blank image and assigning it to everything via names.json.

How to do this is covered in my guide.

edgy basin
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Does Path swap mean putting the images in a separate folder called Path in the Swap Folder or no? I don't know how to find your guide...

vestal scaffold
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?tag skins

vestal scaffold
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^ the bottom link

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-# it's also in #art-resources

edgy basin
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Tyty

edgy basin
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How do I get the names for the sprites? I was using the Hash Names but now any time I try to enter the room I applied the edited sprites to my game literally just crashes, what am I supposed to do?

edgy basin
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Im sorry I just misunderstood, I thought I used a Directory Dump but I used a Names.Json Dump so I was just using the wrong method, I have not checked if it works as I accidentally deleted the names.json file so I have to restart, but I will keep this updated

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It's still crashing

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I have all of the sprites with the right Hash Names and the Names.json file but it's just crashing any time I enter the room

edgy basin
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It should all be in the exact right location and I should have everything that I need, so I have no idea why Kings Pass is just completely crashing and not loading anything when I try to enter

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I don't really see anything wrong with it

woven bloom
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It could be crashing because its too many elements and its taking too long to load. Skins that heavily change the background have in the past been known to have loading problems. I suggest once more to try just using one image and adjusting the names.json to use that image for everything instead of editing all the images individually.

tribal karmaBOT
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Please don't ping users with the noping role!

edgy basin
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I redid it with just one image for each of them, and I only have like 5 images changed, I think it was loading problems, it just took very very long and would freeze after a little bit, I only had 5 images changed with the exact same transparent texture so I'm not sure why it would be lagging, I'll try it with just one image, could it also be that I had a bunch of the base images that I hadn't changed yet that could've been conflicting to mess with it? Is that a possibility?

woven bloom
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Even if the images aren't edited, they're still in the folder, so CK its still loading them. So yes. Having them all in there is likely causing lag. Skin tip, never have more images than you absolutely need.
(also deleting the message doesn't delete the ping, just so you know)

edgy basin
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Sorry... But I will need to edit them all eventually, because I'm making a skin where everything is invisible, so I will need to edit them all eventually, so is it just tweaking because the textures are conflicting or is my computer just not good enough for it...?

woven bloom
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Most likely your computer will just not be good enough to load this skin. But hey, you can sure try. There shouldn't be any texture conflicts, just incredible lag from image loading.

Again, last time saying it, my advice is to just use one image and change the name.json so every element you want to be blank uses the same image and see if that helps.

vestal scaffold
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Note: This is why I suggested just using a 1x1 transparent image

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Like, 1 pixel by 1 pixel

edgy basin
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Oh 1 pixel by 1 pixel is actually so smart

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Thank you

edgy basin
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Unsolved!

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I think my PC is too much of a potato

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I have it where one single image is applied to every sprite, and that image is 1 pixel by 1 pixel with a 1 pixel per inch resolution, but it's still not loading...

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I worked with one sprite though

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So I know my method should work

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But I think having over 3000 sprites trying to apply a single pixel image isn't working...

vestal scaffold
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Realistically, trying to change that much of the game probably just requires a mod, and preobably would just be a mod that disables the Sprite Renderer.

hollow hound
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It should be easy to edit [[HitboxOnly]] to remove the part that shows hitboxes

tribal karmaBOT
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HitboxOnly

1.3.0.0

Description:

Show only hitboxes and hide all sprites. This provides a new experience for several bosses since attack anticipation is no longer visible.

edgy basin
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Is it possible to have HitboxOnly not have Hitboxes?

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Just completely invisible

hollow hound
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It is possible to remove the code that displays hitboxes and recompile the mod without it. I can do that when I have time if you want