I was doing a trial seed for a custom ruling i thought up with container config, and i got a disorientation curse from a blade of grass. Strange part is, I have Doubt set as my default curse and Disorientation is turned off, so it shouldn't have triggered the failsafe Disorientation from a default curse, right?
Included is the most recent user2modded as well as both player logs and modlogs from this seeds' two sessions (I had to reboot the game due to a softlock that happened from checking the stag egg check a 2nd time, a softlock that has existed for a while which i accidentally triggered this run so thats why there are two of them)
I assume it does cap the amount of casts rather than the notch cost increase/cap, but I haven't touched that part of the mod in 2 years. I'll add that to the readme