I want to view the animations of Vespa through sprite packer, but when I preview the Vespa animations in sprite packer it ends up looking like this. I've extracted them from the game using the GODump found on lumafly. For reference, I've placed the knight sprite folder not extracted from GODump next to the Vespa folder and it works fine, so I'm struggling to see what I need to change. I even generated an atlas for it to see if that worked and it didn't.
#Sprite packer error with GODump-extracted sprites
14 messages · Page 1 of 1 (latest)
I can send over the .json file since I think that might be the issue but I'm not really sure what I could change in it to make it work
For Spritepacker I think you need to use the GODump in #art-resources
and how do you use that version? all I got from the .zip folder are a .dll file and a .pdb file
I tried using it before but didn't understand how to use it
so just used the lumafly one
?tag install
To manually install mods on 1.5.78.
🔹 Download the mod (it'll be either a dll file or a folder. If it’s a zip you’ll need to extract it: *Extraction tutorial: * https://cdn.discordapp.com/attachments/910762350267744276/1135824458041540629/image.png).
🔹 Go to your /Mods folder and create a folder with the name of the mod.
Note: You can use your installer to Open the Mods Folder
🔹 Move the mod file(s) into the newly created folder.
➡️ Run the game.
Example of an installed mod:
https://cdn.discordapp.com/attachments/910762350267744276/966571611350261800/Manual_Installation.png
ah okay I see, is there any reason why that version of GODump doesn't work with spritepacker but this one does?

alright thanks anyway, is it okay if I keep this open for a little bit until I confirm that it works instead of closing it immediately?
yeah that's fine