#Game shortly freezes when an Enemy spawns / dies

9 messages · Page 1 of 1 (latest)

pliant raptor
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So i installed several mods and would like to know which of these mods could cause these lags.

stoic needle
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I don't see anything specifically that will cause lag, but you do have some incompatible mods.

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?tag palecourt

dim marshBOT
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Starting Pale Court

  • Install it using Lumafly
  • You must have ||All dreamers||
  • You must have ||defeated a specific boss:|| ||White Defender||
  • You must then find the location that connects each Knight to the world. You can watch the Launch Trailer if you want directions where to go.

Known problems with Pale Court

  • MAKE SURE YOU ARE USING THE LATEST UPDATED VERSION
  • AdditionalMaps, Randomizer 4, Extra MenuBackgrounds, EssenceAlways (and any mod that attempts to force Essence drops) aren't compatible, and will prevent you from being able to enter fights.
  • Using a BenchWarp Deployed Bench in new areas will break the file
    • If you accidentally do this, then close the game, disable Benchwarp, then open the file again. Get off the bench you spawn at, and sit down again. Then save+quit, and you should be able to enable Benchwarp again.
    • Alternatively, you can open your user#.modded.json for that file, and edit "atDeployedBench": true, -> "atDeployedBench": false, . You can type ?tag savefiles for more information.
  • HK Vocalized may prevent you from accessing fights
    • (This appears to not be consistently reproducible, but if you can't enter fights, then try disabling it)
  • Skill Upgrades will prevent Charms from working correctly
  • Hollow Point will not work if Pale Court is installed
  • Any mod that adds new Charms may prevent Charms from working.

If you're having other issues, then please read #1047656117913800704 and create a #1047056433767796766 post with the requested info and any details. Be aware that Pale Court was not designed to be compatible with other mods, and you will usually need to choose between using either Pale Court or the other mod(s).

stoic needle
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If you still have problems see the FAQ (as you should have initially) and include the info requested there

pliant raptor
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thanks, removing them worked

marsh yarrow
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?tag savefiles

dim marshBOT
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Save Files

What do save files looks like?

  • Each Hollow Knight save file is a user#.dat where # is the save slot for the file
  • You can rename user3.dat to user1.dat to set it to your first save slot
  • You can keep a copy of all of your save files by copy and pasting them into a different folder on your computer

Reverting Backups

  • Automatic backups are called user#.dat.bak#, where the first # is the save slot, and the second # is the backup number. You will usually have your last three backups
  • You restaore a backup by deleting the main file, and then removing the .bak# part of the backup version

Modded Saves

  • A modded save may also have a user#.modded.json (and similarly named backup). This file and the user#.dat are part of the save

Where are the files?

  • On windows, the default path for Save Files is:
    • %appdata%\..\LocalLow\Team Cherry\Hollow Knight\
    • You should just copy and paste that path directly into the File Explorer path bar at the top.
  • For other operating systems (and Xbox Games), type ?tag saves into chat

I need a specific type of save file

Editing save files

  • MoreSaves: With the MoreSaves mod installed, you can edit save files from the Menu, by going to Options > Mods > MoreSaves
  • QoL: Opening a save with QOL installed will create an extra save file called user#.json, which can be edited using Notepad or a similar text editor
  • DebugMod: While not an intended purpose, you can edit some parts of your save file using Debug, such as Nail Damage, and those changes will remain even after uninstalling the mod
  • Website: https://bloodorca.github.io/hollow/
marsh yarrow
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?tag saves