#Mender bug glitch

25 messages · Page 1 of 1 (latest)

junior flame
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so im playing my modded profile and after getting the menderbug entry his house didn't open so i went to the save editore and set the door open to true and it still didnt open. do you know how to fix this

fair egret
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It shouldn't matter, but try disabling [[KorzUtils]] ?

knotty shardBOT
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Mods referenced:
KorzUtils:
fair egret
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You may want to also check your ModLog

rapid monolithBOT
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ModLog

ModLog.txt can be found in the same folder as your save files:
Windows: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
MacOS: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Linux: ~/.config/unity3d/Team Cherry/Hollow Knight/
......................................................

To easily get ModLog on Windows:

  • Press + R
  • Copy and paste this into it %appdata%\..\LocalLow\Team Cherry\Hollow Knight and hit "OK"
  • ModLog.txt is in this folder.

Note: is the Windows button, in between Ctrl and Alt on your keyboard

junior flame
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lore master depends on korzutils

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and in the modlog this error comes immediantly after lormeaster but i dont understand it

fair egret
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Oh, I didn't see that you had LoreMaster, my

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Although LoreMaster might be what's affecting it. I'm not sure if it adds something extra to going there

junior flame
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the mender bug lore script is in there

pallid relic
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This is a known issue in loremaster. I suspect itemchanger did remove that the door is open by default, causing this ability to be unobtainable through normal means

junior flame
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i tried using a save editor to fix it but it still didnt open

latent loom
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im having the same problem expect it wont stop happening like if i remove the mods that require item changer then launch then add the mods again and make a brand new save it still is closed

pallid relic
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The module which controls if that door is open by default is applied when you create a save file. You only can get around this if one mod, like rando I'd assume, adds that module. Or like manually grant you the ability via the option/save file

latent loom
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oh yea before this glitch happened i was playing a rando then i was like i think im done for the day with rando's and now the glitch appeared

latent loom
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ok uhhhh i just learned something about this glitch its not cause of ItemChanger its cause of Lore Master i tried disabling lore master then killing mender bug and the door opened then when i launched the Lore Master Mode the door was closed and when i kill mender bug its still closed

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i think the reason why is since mender bug is still standing despite me hitting mender bug since the game see's that hey mender bug didnt go upside down dont open the door

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just realized it isnt even cause of the Lore Master Mode its just Lore Master itself

pallid relic
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In loremaster it is intended that menderbug can't be killed. Before it didn't cause a problem since ItemChanger had the "open menderbug house" module as a default one ( I suspect). So, as I said, this is caused by ItemChanger although it is LoreMasters fault/job to ensure the module is active

latent loom
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ohhhh gotcha

latent loom
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i have an idea! how about someone makes a mod to fix this weird glitch

pallid relic
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Is now fixed with 2.3.3. "Fixed" as in I created a new Lore Master Extra file and checked the door.

latent loom
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so wait is that all i need to do to get this to work

pallid relic
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The door from Menderbug to open? Yes

latent loom
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cool