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Engineers Bringing Cars Back to the Garage
• Why?: Adding animations where engineers physically bring cars back to the garage after practice or during repairs would make the pit lane more immersive. It would feel more like an active F1 paddock, adding realism to race weekends.
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More Realistic Car Behavior
• Why?: Currently, cars often feel like they’re on rails. Introducing more lifelike car behavior (e.g., oversteer, understeer, curb handling) would make the cars look and feel more alive. Small corrections or fighting for control would make races more exciting and believable.
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Driver Setup Affecting Car Behavior and Tire Wear
• Why?: Drivers’ setups should directly affect how the car handles and how quickly tires wear. A more aggressive setup should lead to faster lap times but also more tire degradation or trickier cornering, adding a deeper layer of strategy to setup choices and race planning.
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Driver Personalities and Team Dynamics
• Why?: Drivers should have distinct personality traits (like aggression, calmness, or stubbornness with team orders). For example, a driver like Verstappen might refuse to let a teammate pass, creating intra-team rivalries. This would add more unpredictability to team management and race day strategies.
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Expanded Sponsorship and Financial Control
• Why?: Adding more depth to the financial system (e.g., negotiating sponsor contracts, choosing sponsor placements on the car) would give players more control off-track. Balancing finances with car upgrades and development would make the management side of the game richer.