#important fixes v2!

3 messages · Page 1 of 1 (latest)

quasi tinsel
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Qualy
// When it rains and all cars start from the pits simultaneously, our driver, a gentleman, always starts last, losing 30 seconds waiting and starting his qualifying lap in the worst conditions, both in terms of traffic
// When it stops raining in the middle of Q2 between 4:32 PM and 4:35 PM, all AI cars start at 4:31 PM, and we are the only fools to start at 4:29 PM, almost hitting the mark by 5 seconds, launching at the time we wanted. The game seems capable of accurately predicting the future for each AI, without any exceptions!!!!
// On the qualifying preparation screen, I have no weather forecast; I have to randomly choose a tire type and wait to get on the track to know the humidity level and other useful information, as well as the type of tires to use.
// All AI seem to have a 100% accuracy in forecasting. However, this is not the case.
// Even in normal difficulty mode, all AIs have an impeccable rain strategy.
// When a driver starts on hard tires, they are instantly overtaken by 3 or 4 drivers in the early laps of the race. Consequently, their morale is low, and it's impossible to take advantage of a one-stop strategy because their driving abilities and lap times are severely affected.

(translated from french to english by chatGPT)

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Race
// If a Haas driver manages to qualify 3rd, they will systematically be overtaken in the early laps of the race by faster cars, thus losing any advantage from their good qualification. After just a few laps, they return to their original position in the hierarchy, with the added disadvantage of low morale, so their good qualification compromises their race more than it benefits them. I understand that confidence also depends on the skills of the driver and the associated engineer, but due to confidence, there is almost no interest in qualifying beyond one's potential, especially if you want to start your first stint on hard tires.
// If a driver is overtaken by 3 or 4 cars with worn tires just before their pit stop, then overtakes them thanks to their new tires, only to be overtaken a second time by the same drivers, their morale is doubly penalized, completely ruining their race. Indeed, overtaking "strategically" does not bring any confidence bonus.
// We finish P6 starting P10. We finish P10 starting P2. Because we lose confidence, we lose pace.
// We never know at which part of the circuit the battery is at its highest level: it is never twice in the same part of the circuit.

(translated from french to english by chatGPT)

#

important fixes v1!
// Rankings without surprises: the same teams in the top 10 positions as always.
-> Stroll at the Hungarian Grand Prix: starts 20th, loses 10 seconds in the pit stops, collides with his teammate, goes off track, and consistently climbs back into the top 10, making it impossible for a car other than Red Bull/Ferrari/Mercedes/Aston Martin/Alpine to finish in the top 10 on a regular basis because other drivers behave exactly the same way!
// Virtual safety car on the track for too long: should not exceed 3 laps.
// Insufficient tire preservation behind safety and virtual safety cars.
// During practice sessions, the improvement in knowledge of the new car parts is too slow.
-> Significant consequences on morale: Driver 2, who doesn't have the upgrades, has higher morale than Driver 1!
// Impossible to train rookies if the board doesn't give us the time to train them before firing us.
// The main teams are not modeled in the game: where are Horner, Wolff, and Steiner?
// X1 races are boring: commentators could provide various information on weather, rankings, and overtakes.
// In mixed weather conditions, the AI never makes a significant strategy error, even though it's easy to do so.
// All AIs seem to have a level 5 weather center based on their anticipation of conditions, which is not accurate.
// My computer shuts down during the execution of this game: it's the only scenario where my computer shuts down.
// Need a delta to manage real-time tire wear, similar to the delta for managing fuel consumption.
// The race engineer does not notify us of the optimal lap during the second pit stop.
// When a driver makes a mistake, premature tire degradation is only visible on the next lap.
-> I didn't come into the pits to replace the damaged wing because the tires didn't seem prematurely degraded. I only received this information once I had passed the pits!!

(translated from french to english by chatGPT)