#Missed Trigger Application: Burn Them All

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marsh sail
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Tyler Dromai fails to resolve Burn them All at all at the beginning of their end phase. The next turn begins, Nic attacks and blocks are declared. Tyler realizes the issue and calls the judge.

Is the new policy to apply the partial fix or resolving BTA as if it were the end of the turn, because there is no new information? Or that it should go away, because Nic shouldn’t be responsible for his opponents triggers?

marsh sail
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A significant discussion occurred after this message, recording for posterity. #🗣rule-discussion message

vestal tideBOT
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Note: Beta feature using best available card text. Report errors to JudgeHub discord, #bug-reports channel.

Go again

Once per turn, when a dragon you control attacks, it deals 1 arcane damage to each opposing hero.

At the beginning of your end phase, put a raze counter on Burn Them All then destroy it unless you banish red card from your graveyard for each raze counter on it.

Types

Draconic Illusionist Action - Aura

Cost

0

Defense

3

lunar quarry
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The policy allows the judge to take context into account, so they have three options: rewind, partial fix, or leave as it is.

If the judge feels confident that they can rewind to the point of the mistake, because there is no new information and they can restore the game to the point where the second ability from Burn them All would be on the stack, they can do so.

In this case, with attacks and blocks declared, there seems to definitely have been new information, so unless I'm missing some context I disagree with your comment that there was not.

If the judge cannot rewind and a partial fix would restore the game state, they can apply it. Here, destroying Burn Them All seems like a reasonable partial fix.

Nic not being responsible for their opponent's triggers just mean that Nic doesn't get a penalty, while Tyler does (likely upgraded in a Warning, as missing this trigger seems quite in Tyler's advantage, but again, the judge needs to consider context for this).

tranquil oriole
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I believe it also depends on the state of graveyard and amount of raze counters on the BTA - if there is enough red cards in graveyard and reasonable assumption, that the dromai player would rather banish them, than destroy the BTA, I would lean towards partial fix by placing the trigger on the stack

warm dust
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Apologies for te-opening this (can't find the discussion in thread).

In conclusion. When partially fix is appropriate what are judges to apply as default? The destruction or the resolution of the ability?

(I understand that when there are not enough red cards are in the GY, the option is simple).

But the choice is rather impactful.

Will be assume they did not meet the requirement and Therefor it is destroyed or do we assume they forgot the entire ability and let them resolve it?

I see @lunar quarry also approve the last option. Which I like best as well.

Is just like to know what we do with these "default" choices in triggers and partially fixing it, to maintain consistency.

tranquil oriole
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I think there is no default route, and nor there should be - it's very much context dependent.
The end state of the game should be as close to what would happen if the trigger was not missed and it's completely up to the judge to determine what that would be during the investigation and decide on the best way to fix the game.