#Applying Multiple Fatigue Shot Effects

1 messages · Page 1 of 1 (latest)

viscid steeple
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Assuming it's possible to hit with two Fatigue Shots on the same turn by somehow giving it Go Again and having the means to do so, are multiple instances of its on-hit effect redundant and only apply once or would they stack (base 5 Atk becomes base 3 Atk, which then becomes base 2 Atk)?

If anyone answering can also cite which comp rules apply, that would be really helpful. Thanks in advance!

tough trench
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Those effects stack so exacly as you said it will be 3 Atk then 2 Atk.

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That is more like there isn't anything that wsay that it can't stack or something like that.

lapis girder
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This should be covered in Chapter 6 for Effects, ~~specifically under 6.4 Replacement Effects.

6.4.4. A replacement effect can replace an event that has been modified by another replacement effect, as
long as the effect is active for that modified event.~~

Maybe this is what you're looking for. I'm happy to be wrong if I'm off base here. I'm still only a lowly Lvl 1 😛

Edit: I'm wrong! 🙂 wrong section of chapter 6! 6.2!

tough trench
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6.2. Continuous Effects
6.3.2. Stage 7: Effects that modify or are dependent on the base values of numeric properties are applied.

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It isn't replacement effect 🙂

viscid steeple
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Perfect, thanks for the clarification! I think what snagged me was how multiple instances of Go Again on a single card were redundant, but that sounds more like that's specific to Go Again itself.

tough trench
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Yes that is specific to go again.

viscid steeple
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For anyone looking into this in the future, I think these might help too:

Continuous Effects cont.

6.3.3. Substage order is used if there are two or more effects in the same stage and is defined by the dependence and type of modification within each stage. For stages 1–6, substage order is to apply independent effects before dependent effects. For stages 7–8, effects are grouped into the following substages and are applied in ascending substage order... (dividing a numerical property (base ATK damage in this case) is one of the substages)

6.3.3a If there are two or more effects in the same substage, the effects are applied using timestamp order (see Rule 6.3.4).

6.3.4. Timestamp order is used when there are two or more effects in the same substage and is defined by the timestamp of when an effect was first generated. Effects are applied in chronological timestamp order. If there are two or more effects with the same timestamp, the order is determined by the turn play

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Feel free to correct me if I'm wrong. Thanks again for the help and putting me on the right track!