#Dojo buff, bonuses and feature Ideas

2 messages · Page 1 of 1 (latest)

whole otter
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I have a few ideas for the dojo so that it's not just for decorating and chilling and then slowly being forgotten, but also offers gameplay advantages.

  1. the apprentice and restet bonus
    While you're relaxing in the dojo, you can send your apprentice into battle to continue collecting gold and elixir. You can also access your apprentice's view via an icon while your main character is relaxing to actively participate. The idea is that your main character builds up a rested bonus while relaxing in the dojo, for example, 2.5x gps for up to 24 hours. However, depending on your dojo's setup, it takes longer to build up this bonus. Initially, you might need to be in the dojo for an hour to get 10 minutes of bonus, while with a fully equipped dojo, you can replenish the bonus for 6-12 hours in just one hour. Your apprentice is simply a secondary character that you can freely choose from your unlocked heroes. Your apprentice won't be able to use the dojo and therefore won't have a rested bonus. your apprentice will automatically become active when your main char return to the dojo.

  2. Mini games
    Here's a little idea for when you're in the dojo and want to do something: mini-games like fishing, where you have to click at the right moment to get gold or elixir worth, say, 10 minutes of offline income. Or meditation, where your character gets a thought bubble in which you have to catch very fast-flying little fireflies. You have two minutes to catch as many as possible. Each firefly is worth five minutes of offline income, so the more fireflies you've caught, the more offline income you'll have. Optionally, each caught firefly could also contribute one minute to the rested bonus. If you have any other ideas for mini-games, feel free to write them below. Btw the meditation minigame should have an cooldown so it dont be abused maybe 2 hours

  3. decoration bonus
    The decorative bonus fits to my first idea. The more you upgrade and decorate your dojo, the faster your rest bonus builds. Better furniture pieces provide more comfort (bonus). Your comfort level is based on the furniture you have placed. You can buy furniture and decorations from the Amber Shop and also unlock them with achievements.

That's all I could think of for now. Here are a few concept art pieces for the functions.

ps. most of this text was made with google translator so dont bother the grammatical issues if there are some.

red silo
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It would be nice to have different scenes/maps that you can choose for your dojo. similar to the backgrounds, even have some exclusive season dojo designs. this could also make the use of achievements, for instance, with having the simple build 50 goldmines acheivement it gives you a little pot of gold prop, having the 200 goldmines achievement makes the pot bigger and glowing.

Most ingame achievements (especially legacy ones) should have a unique housing prop associated with it. this would allow players to stand out from others. again there could be even more unlocks like an ingame catalog that shows which props you have and don't and want you need to do to collect them. kill 50 spearmen have a spear prop to place in your house, kill 100,000 spearmen have a golden spear on a weapon holder that can be placed on the wall of your dojo. Having the shiver me timbers achievement could allow you to have a pirate flag for your dojo. also some tied to using amber or a new furniture currency to buy. different themed furniture DLC packs could also be added.

I would like to see pets being added to your dojo too. showing off some of the cool pet tints that we don't normally have running as they aren't meta pets would be nice.