#New "gamemode" for active players

3 messages · Page 1 of 1 (latest)

dull star
#

so this is just an idea and i understand it may not be anything like what the game hhas in planned but i just thought this could be interesting so feel free to tell me what you think. So i was thinking what if there was a new sort of "gamemode" thing like for example the challenges where its an endless sort of game, but you have to time your hits so if you hit and you dont hit an enemy there is some sort of penalty so you cant just auto click (energy disabled here) and when you kill enemies you get more coins or a multiplier. multiplier e.g. - every enemy you kill you get like +0.5% coins per kill but when you miss you either decrease a bit or reset and it just stacks, but it could also be kind of harder so its more interesting.

sorry for the long description but just thought i would write it down

upper flax
#

I could see this like Ascension modifiers. You could turn this on/off whenever you decide to ascend.
Time Warpers has something like this where if you go full-on active and hardcore, you get x4 compared to an idle player.

frank patio