#Ported objects show up in Blender as empties or primitive shapes
1 messages · Page 1 of 1 (latest)
oh wow sorry for not seeing this the other day, thank you! It's still going but I managed to extract the terrain before I saw this, so this should finish it (hopefully!)
closer maybe? It took a few hours for each pass and I did it a few times to make sure I was using the mapping file, but the only thing that ports is the terrain (Closer, though!)