#goober
29 messages · Page 1 of 1 (latest)
you sure know how to animate, the frames do look like they dying tho
what does that mean
Congrats @restive oak, you are now level 17!
I think that this peculiar person is trying to imitate the animation style from the big movie hit Spider-Man into the spiderverse
Or any other movie that did the same style
wouldnt that be even less frames
pythons are your thing
Lost interested in it sadly
Yeah
But I would like to make a continuation from one my renders that I did
That dying nite render
would fit for next halloween by the name
i didnt get the inspiration from spiderverse, its from the tf2 animator Ceno0 on youtube
but yea the choppy stopmotion artstyle has been a thing i adopted for a while, in one the bigger animations im making, im gonna start ordering frames manually so particle systems/simulations can also have that look
Do you think it’s a good idea doing animation in unreal?
I’ve been wanting to make some for a while
if you start, some advice i can give you is to research animation principles and practice applying them one by one, then combining them. dont get confused, most videos will talk about 2d animation, but the principles still apply to 3d
but yea spiderverse is primarily animated on (from what i can tell, have not seen the movie) 2s and 3s for most actions ive seen. framerate is still the same, 24 fps is the standard for a reason
I have a question, how in the world do you make your characters shake like Fireworks Team Leader bear did in the end?
by overloading the bears nervous system
keyframe modifier, select an single control in the graph editor (location x/y/z or rotation) and use the sidebar to apply the noise modifier
this too