#Better Sanding

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eager warren
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In Oaklands, when sanding trees, each segment of the log should ideally be processed individually rather than turning most of the tree into one large sanded piece. This makes the system feel more consistent and realistic, especially since some tree types in the game already behave that way. For example, the magma tree sometimes sands correctly, but about half the time it ends up turning most of the tree into a single chunk instead of separating each segment like it should. There might be other trees that do this as well, though I’ve mainly tested it with magma trees since i really only grind this tree with friends. It would be great if every tree type consistently sanded each segment separately, to make the mechanic more balanced, predictable, and in line with how the rest of the wood processing works in the game. Also this would greatly fix the big sanded pieces glitching thru the floor since small pieces dont glitch as much as big pieces do.

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yap but true

eager warren
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z

eager warren
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z