#Malory District showcase
1 messages · Page 1 of 1 (latest)
data size is about 13 uMB, playtime is roughlt 400 hours. Aint my first plot
i mainly took inspiration from the game Dishonored
building 11 - Admiral Patiso Apartament
After the Ascension of Piligrim, the peace was brought back to the streets of the Malory Disctrict. In peaceful life, Patiso was prompted with house in centre of Malory Street
teto made by aster
Building 16 - Whale Journey pub, establishment of Marco the whaler
Marco was one of the firsts to live in Malory after the Dust War. He enhearten the pub and apartments on second floor, and since he was friendly and helpful to the new government of Diamond Fox, he was allowed to keep his establishment
also, showing my schematics of all kind
Building 11 - Diamond Fox Community centre
This is the place where everymans of Malory could get theyre allowance, pay taxes, bills, mail, etc. On the second and third floor located main Diamond Fox office, where Master Miller occasionally takes command
Building 4 - Diamond Fox Hospital
Established by Diamond Fox after Ascension of Piligrim. One ward is dedicated to mobilisation commission
In game used as fancy entrance to trial chamber
Buidling 8 - Kazermania Gallery
served mainly for showcasing all the artwork of our lore
Bulding 10 - Old Cases casino
recently made this
Floor 2 - entrance. Reception, kinda
Floor 3 - scematics showcase. Possible prize
Floor 1 - gambling machine. Could win money, trees, items, ores, scematics, and free spins, If youre lucky enough to hit MAX WIN reward will be tripled
messy mechanism placed tightly with the shop and windows
Enterance Zone
The first underground place i made. The place of my main warehouse, shop, and main place to enter underground facility. Has 4 elevators
Picture in storage shows my beloved Kazerman
Maintance Zone
Zone for maintaining personal, logistic, and containemt zone. This is the place where science personal of Diamond Fox lives
Containment Zone
The place where Diamond Fox holds all its science experiments
STP 1
Made out of primarily Mirochiros void liquid. While its being similar to regular Mirochiro summon, he cannot control STP 1 like any other creation. Moves in teleportation when nobody looks on the statue. Object shows signs of intelligence, yet activity is shown rarely
STP 2
The jade ring. Protects from memetic dangers when worn. Used primarily as protection from green argent
STP 3
The Coca-Cola. Boosts all the vital signs of whoever is consumed the liquid
STP 4
The buidling 17. This is the entrance to deep and dark staircase in a maze shape. Our laborants cannot explain this fenomen
SCT
The machine that combines all kinds of Argent with items, creating anomaly bounds. Wasnt ever finished by me in game
The Trial chamber
In lore it is the vital testing program used to see if soldiers of Diamond Fox is good enough for their duty
Trial 2 - the puzzle
the first major logic build i made. over night.
Trail 3 - the mystery
you need to find 5 images in the maze, then, using mystery puzzle, put them in the right order. I was desperate out of ideas when making it
Trial 1 - the parkour
good old parkour. pretty difficult. you need to put your mobility coil in the forcefield to start. no cheating!
some more wirework of the trial chamber
the look of trial chamber maze
this the location where SPT 4 leads to. Also, this is the place where u find the hints for trial 3
wirework of my windows in malory district.
theres the conveyors, aint the best but i was always too lazy to redo this. It works, ok?
and the look from the top
I think it still need some more decorations outside like flowers, fireflies, more detalised grass, but even without them it's 8.5/10.