#QOL - Build Mode

1 messages · Page 1 of 1 (latest)

chrome abyss
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Oaklands has the most unrestrictive, creative, and unique build UI I've seen so far on Roblox as a whole. However, it can still feel incredibly frustrating or limiting. Here I'll list just a few build mode ideas to make it a little easier for the over the top, construction working players out there.

Anchor + Free-cam
One of the most irritating things in building is when you get to the decorating with items part. I'm glad there's already an anchoring feature, makes life so much easier, but it's still frustrating as you have to basically parkour or build ladders and steps to place anything high up, or make anything heavy stand.
To get rid of this frustration, I recommend **adding dragging to free-cam **- only available when you are over your base in build mode, so as not to allow people to too easily bring items home using this feature.
This would make it exponentially easier to anchor tools and materials either as decor or just in general, without the frustrating task of hoping around.

Locking Schematics
Similar to Roblox Studio, you should be able to use the in-game select* (F)* and have the option to Lock one or more schematics in place. This would prevent so many things:

  • Accidental consumption of a material from a schematic using the material gun
  • Accidental selection and/or moving when selecting multiple objects
  • Prevents (Select Region) from selecting that schematic
    There could be an alternative key combination (i.e. F + shift, F + ctrl) to select one or more locked schematics so that you can unlock them.

Blueprint Design Shape
While the shape shows in the image on the UI, It doesn't show anything but big blocks (hitbox) when you are placing them, which is the most important part. Rather than removing this and making it so that they show the actual shapes of the parts, I feel that there could be a setting for this (off and on).
(I also feel this way for replicating parts)

(Ran out of characters, so I'll comment under this)

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Blueprint Fabricator
The Blueprint Fabricator, while not technically a Build Mode tool, should in fact use the build mode UI. Moving the selection box is incredibly frustrating and time consuming if the desk isn't practically right next to the object. You could move it around everywhere, but this saves a small amount of time (imo). Instead of just the scale hooks, you should get the same first 4 options that you get in Build Mode; Freehand, Move, Rotate, and of course, Resize.

(btw just realized this would need to be changed for most of the logic Region editing stuff too)

Small edit: Instead of using Build Mode UI (or in addition to), the logic system should be a selection system. Hover over what you want selected (i.e. for the Interactor you could hold shift and highlight multiple things, whatever you want to be interacted with) because ive come across the problem of wanting to interact with something, but since the object is located inside another objects region, interactor will trigger both. not sure if theres a fix for this currently other than a change entirely.

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Vine Collision + Building
Vines do not use Build Mode, but are a building tool of sort so I'm putting it here.

  • Vines should be able to collide with everything, in my opinion. This might irritate someone, so there could be a setting to turn this back to its normal state. I'd like to be able to put vines on leaves and other objects, but it just goes through, making it a hassle since you have to put your own parts inside of tree leaves for this to work.
  • Vines should also have build settings - at the very least Move and Scale. It's hard to make hanging vines since they automatically find a surface to connect to, meaning you have to make a floating part and hope the vines are completely straight down, then remove that part without accidentally deleting the vines with it.
chrome abyss
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chrome abyss
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chrome abyss
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chrome abyss
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austere oak
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Kinda curious if you thought about putting a multi resize in with your concept if it's even possible for them to make

chrome abyss
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oh yeah!

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i thought about that too

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im building as we speak and its kind of annoying that its not a thing haha

chrome abyss
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Additional comment:
Build mode schematics are too transparent and its hard to see what degree its in when i rotate unless im extremely zoomed in

spark crest
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B

bold canopy
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b

chrome abyss
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B